Hello World Wiki›Conditions

HELLO WORLD / ARTICLE DIRECTORY

Conditions

22 articles

Conditions

Broken

Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed he

3 properties →
Conditions

Charge

Charge defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed he

3 properties →
Conditions

Getting A Grip

Getting A Grip defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstr

2 properties →
Conditions

Humans And Animals Need To Eat

Humans And Animals Need To Eat defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation

3 properties →
Conditions

Humans And Animals Need To Sleep

Humans And Animals Need To Sleep defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluati

3 properties →
Conditions

Hungry Off

Hungry Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

7 properties →
Conditions

Hungry On

Hungry On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

8 properties →
Conditions

Improved Health

Improved Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst

2 properties →
Conditions

Improved Sanity

Improved Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst

2 properties →
Conditions

Limp Mode

Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Conditions

Low Power

Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Conditions

Not Broken

Not Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

3 properties →
Conditions

Not Limp Mode

Not Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru

4 properties →
Conditions

Not Low Power

Not Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru

3 properties →
Conditions

Overate

Overate defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed h

3 properties →
Conditions

Poor Health

Poor Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

2 properties →
Conditions

Poor Sanity

Poor Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

2 properties →
Conditions

Power Down

Power Down defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

3 properties →
Conditions

Power Up

Power Up defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Conditions

Starving On

Starving On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

5 properties →
Conditions

Wasting Off

Wasting Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

4 properties →
Conditions

Wasting On

Wasting On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

4 properties →