Overate defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Give traits
  3. Has trait
  4. Connections & references
  5. Related articles
  6. Sources & verification

Quick facts

PropertyRecorded value
BoundYes

Give traits

PropertyRecorded value
give traits 1Overate

Has trait

PropertyRecorded value
has trait 1Satiated

Connections & references

Referenced by

RecordRelationshipQuantity / context
Canned Dog FoodResources & itemsConsumed Conditions—
CarrotResources & itemsConsumed Conditions—
Fancy Canned Dog FoodResources & itemsConsumed Conditions—
GingerResources & itemsConsumed Conditions—
OnionResources & itemsConsumed Conditions—
PotatoResources & itemsConsumed Conditions—
Potato StewResources & itemsConsumed Conditions—
Roasted PotatoResources & itemsConsumed Conditions—
Sweet PotatoResources & itemsConsumed Conditions—
TurnipResources & itemsConsumed Conditions—
Vegetable StewResources & itemsConsumed Conditions—
Warm Canned Dog FoodResources & itemsConsumed Conditions—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Overate
Reader
TOML
Field-level source references
PropertySource pointerStatus
Bound/Overate/boundverified
give traits 1/Overate/give_traits/0verified
has trait 1/Overate/has_trait/0verified
Download the original record and provenance (JSON) ↓