Hello World Wiki›Game systems & settings

HELLO WORLD / ARTICLE DIRECTORY

Game systems & settings

55 articles

Game systems & settings

Aimed Shot — combat settings

Shoots an aimed shot at a single target. Requires line of sight to the target.

5 properties →
Game systems & settings

Animation Locomotion — terrain settings

Animation Locomotion — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

3 properties →
Game systems & settings

Battery — energy settings

Battery — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Game systems & settings

Building — village settings

Building — village settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Bullet Spray — combat settings

Chaotic automatic fire over larger area. May cause collateral damage.

5 properties →
Game systems & settings

Bullet — combat settings

Bullet — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Causality — rules settings

Causality — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

6 properties →
Game systems & settings

Charge — simulation settings

Charge — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

3 properties →
Game systems & settings

Check For Updates — simulation settings

Check For Updates — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

1 properties →
Game systems & settings

Combat — combat settings

Combat — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

18 properties →
Game systems & settings

Cut Overgrowth — simulation settings

Cut Overgrowth — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamep

5 properties →
Game systems & settings

DC — rules settings

DC — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

6 properties →
Game systems & settings

EMP — combat settings

Drains energy from all electronic devices (and bots). Will cause all bots (including self) to become stunned for 2 rounds

4 properties →
Game systems & settings

Enemies Nearby

Enemies Nearby records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Energy — energy settings

Energy — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Execution — simulation settings

Execution — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay t

2 properties →
Game systems & settings

Facing Starvation

Facing Starvation records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Fire — fire settings

Fire — fire settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

22 properties →
Game systems & settings

Follow — simulation settings

Follow — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

5 properties →
Game systems & settings

Fuse — energy settings

Fuse — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Game systems & settings

Grenade — combat settings

Not very elegant, but very functional. Causes Area damage.

6 properties →
Game systems & settings

Grid Lacks Fuse

Grid Lacks Fuse records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Hack — combat settings

Install a new Operating System. Outcome unknown.

0 properties →
Game systems & settings

Hallucinate Stare — simulation settings

Hallucinate Stare — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

2 properties →
Game systems & settings

Human — terrain settings

Human — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Game systems & settings

Insufficient Food Production

Insufficient Food Production records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

2 properties →
Game systems & settings

Learning — rules settings

Learning — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Legs Biped — terrain settings

Legs Biped — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes

3 properties →
Game systems & settings

Legs Spider — terrain settings

Legs Spider — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay te

3 properties →
Game systems & settings

Loader Platform — terrain settings

Loader Platform — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamepla

3 properties →
Game systems & settings

Low Food

Low Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Movement — combat settings

Move unit to target tile. Distance determines AP cost.

0 properties →
Game systems & settings

Movement — movement settings

Movement — movement settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

4 properties →
Game systems & settings

Mushroom — combat settings

Become one with nature... for a while. After effects may vary.

0 properties →
Game systems & settings

No Charging

No Charging records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

No Food

No Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →