Chaotic automatic fire over larger area. May cause collateral damage.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Bullet despawn | 2 |
| Delay between shots | 0.15 |
| Max damage | 25 |
| Min damage | 12.5 |
| Miss extension | 20 |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/config/combat.toml
- Object
- /BulletSpray
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Bullet despawn | /BulletSpray/BulletDespawn | verified |
| Delay between shots | /BulletSpray/DelayBetweenShots | verified |
| Max damage | /BulletSpray/MaxDamage | verified |
| Min damage | /BulletSpray/MinDamage | verified |
| Miss extension | /BulletSpray/MissExtension | verified |