Combat — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Move range per agility | 1 |
| Speed ramp rate | 10 |
| Fire traversal damage | 5 |
| Fire tile cost penalty | 2 |
| Fire position score penalty | 10 |
| Frontier side bonus | 6 |
| Frontier facing bonus | 4 |
| Frontier crossing penalty | 5 |
| Buddy min distance | 3 |
| Buddy max distance | 4.5 |
| Buddy bonus | 4 |
| Buddy too close weight | 6 |
| Buddy too far weight | 1.5 |
| Start cover radius | 30 |
| Directional shooter distance | 20 |
| Closure weight | 4 |
Ai
| Property | Recorded value |
|---|---|
| Reaction beat | 0.6 |
| Sub turn beat | 0.25 |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/config/combat.toml
- Object
- /Combat
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Move range per agility | /Combat/MoveRangePerAgility | verified |
| Speed ramp rate | /Combat/SpeedRampRate | verified |
| Fire traversal damage | /Combat/FireTraversalDamage | verified |
| Fire tile cost penalty | /Combat/FireTileCostPenalty | verified |
| Fire position score penalty | /Combat/FirePositionScorePenalty | verified |
| Reaction beat | /Combat/AI/ReactionBeat | verified |
| Sub turn beat | /Combat/AI/SubTurnBeat | verified |
| Frontier side bonus | /Combat/FrontierSideBonus | verified |
| Frontier facing bonus | /Combat/FrontierFacingBonus | verified |
| Frontier crossing penalty | /Combat/FrontierCrossingPenalty | verified |
| Buddy min distance | /Combat/BuddyMinDistance | verified |
| Buddy max distance | /Combat/BuddyMaxDistance | verified |
| Buddy bonus | /Combat/BuddyBonus | verified |
| Buddy too close weight | /Combat/BuddyTooCloseWeight | verified |
| Buddy too far weight | /Combat/BuddyTooFarWeight | verified |
| Start cover radius | /Combat/StartCoverRadius | verified |
| Directional shooter distance | /Combat/DirectionalShooterDistance | verified |
| Closure weight | /Combat/ClosureWeight | verified |