Poor Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Give traits
  2. Quick facts
  3. Sources & verification

Give traits

PropertyRecorded value
give traits 1Poor_Sanity

Quick facts

PropertyRecorded value
Maximum sanity0.2

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Poor_Sanity
Reader
TOML
Field-level source references
PropertySource pointerStatus
give traits 1/Poor_Sanity/give_traits/0verified
Maximum sanity/Poor_Sanity/sanity_maxverified
Download the original record and provenance (JSON) ↓