Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Give traits
  2. Has trait
  3. Quick facts
  4. Sources & verification

Give traits

PropertyRecorded value
give traits 1Broken

Has trait

PropertyRecorded value
has trait 1Can_Break

Quick facts

PropertyRecorded value
Maximum health0.1

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Broken
Reader
TOML
Field-level source references
PropertySource pointerStatus
give traits 1/Broken/give_traits/0verified
has trait 1/Broken/has_trait/0verified
Maximum health/Broken/health_maxverified
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