Wasting On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Has trait
  3. Give traits
  4. Sources & verification

Quick facts

PropertyRecorded value
Energy max abs0

Has trait

PropertyRecorded value
has trait 1Needs_Nutrition

Give traits

PropertyRecorded value
give traits 1Wasting
give traits 2Wasting_Drain

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Wasting_On
Reader
TOML
Field-level source references
PropertySource pointerStatus
Energy max abs/Wasting_On/energy_max_absverified
has trait 1/Wasting_On/has_trait/0verified
give traits 1/Wasting_On/give_traits/0verified
give traits 2/Wasting_On/give_traits/1verified
Download the original record and provenance (JSON) ↓