Not Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Has trait
  2. Quick facts
  3. Remove traits
  4. Sources & verification

Has trait

PropertyRecorded value
has trait 1Can_Break

Quick facts

PropertyRecorded value
Health min0.9

Remove traits

PropertyRecorded value
remove traits 1Broken

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Not_Broken
Reader
TOML
Field-level source references
PropertySource pointerStatus
has trait 1/Not_Broken/has_trait/0verified
Health min/Not_Broken/health_minverified
remove traits 1/Not_Broken/remove_traits/0verified
Download the original record and provenance (JSON) ↓