Charge defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Has trait
  3. Remove traits
  4. Sources & verification

Quick facts

PropertyRecorded value
Energy min0.4

Has trait

PropertyRecorded value
has trait 1Needs_Electricity

Remove traits

PropertyRecorded value
remove traits 1Low_Power

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Charge
Reader
TOML
Field-level source references
PropertySource pointerStatus
Energy min/Charge/energy_minverified
has trait 1/Charge/has_trait/0verified
remove traits 1/Charge/remove_traits/0verified
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