Hungry On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Give traits
  3. Has trait
  4. Remove traits
  5. Sources & verification

Quick facts

PropertyRecorded value
Maximum energy0.75
Energy min0.26

Give traits

PropertyRecorded value
give traits 1Hungry

Has trait

PropertyRecorded value
has trait 1Needs_Nutrition

Remove traits

PropertyRecorded value
remove traits 1Starving
remove traits 2Starving_Drain
remove traits 3Wasting
remove traits 4Wasting_Drain

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Hungry_On
Reader
TOML
Field-level source references
PropertySource pointerStatus
Maximum energy/Hungry_On/energy_maxverified
Energy min/Hungry_On/energy_minverified
give traits 1/Hungry_On/give_traits/0verified
has trait 1/Hungry_On/has_trait/0verified
remove traits 1/Hungry_On/remove_traits/0verified
remove traits 2/Hungry_On/remove_traits/1verified
remove traits 3/Hungry_On/remove_traits/2verified
remove traits 4/Hungry_On/remove_traits/3verified
Download the original record and provenance (JSON) ↓