Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Give traits
  3. Has trait
  4. Sources & verification

Quick facts

PropertyRecorded value
Maximum energy0.2

Give traits

PropertyRecorded value
give traits 1Limp_Mode

Has trait

PropertyRecorded value
has trait 1Needs_Electricity

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Limp_Mode
Reader
TOML
Field-level source references
PropertySource pointerStatus
Maximum energy/Limp_Mode/energy_maxverified
give traits 1/Limp_Mode/give_traits/0verified
has trait 1/Limp_Mode/has_trait/0verified
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