Humans And Animals Need To Eat defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Give traits
| Property | Recorded value |
|---|---|
| give traits 1 | Needs_Nutrition |
Has trait
| Property | Recorded value |
|---|---|
| has trait 1 | Human |
| has trait 2 | Animal |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
- Object
- /Humans_And_Animals_Need_To_Eat
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| give traits 1 | /Humans_And_Animals_Need_To_Eat/give_traits/0 | verified |
| has trait 1 | /Humans_And_Animals_Need_To_Eat/has_trait/0 | verified |
| has trait 2 | /Humans_And_Animals_Need_To_Eat/has_trait/1 | verified |