Humans And Animals Need To Eat defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed here.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Give traits
  2. Has trait
  3. Sources & verification

Give traits

PropertyRecorded value
give traits 1Needs_Nutrition

Has trait

PropertyRecorded value
has trait 1Human
has trait 2Animal

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/conditions.toml
Object
/Humans_And_Animals_Need_To_Eat
Reader
TOML
Field-level source references
PropertySource pointerStatus
give traits 1/Humans_And_Animals_Need_To_Eat/give_traits/0verified
has trait 1/Humans_And_Animals_Need_To_Eat/has_trait/0verified
has trait 2/Humans_And_Animals_Need_To_Eat/has_trait/1verified
Download the original record and provenance (JSON) ↓