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HELLO WORLD / ARTICLE DIRECTORY

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605 articles

Game systems & settings

Check For Updates — simulation settings

Check For Updates — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

1 properties →
Colony jobs

Checking for updates

Checking for updates is a colony job. Completion requirements and effects below come from the job definition.

10 properties →
Traits

Checking For Updates

Checking For Updates is a trait definition.

3 properties →
Quests

Clear plants

Clear plants is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Clear vegetation near the charger

Clear vegetation near the charger is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Traits

Clearing

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Colony jobs

Clearing debris

Clearing debris is a colony job using the Electronics skill. Completion requirements and effects below come from the job definition.

11 properties →
Guides & tutorials

Colony, food & power

Settlement management includes farming, production, and connecting an electrical grid. Humans require food and rest; robots depend on charging and rep

0 properties →
Traits

Combat Aggressive

Combat Aggressive is a trait definition.

6 properties →
Traits

Combat Boss Aggression

Combat Boss Aggression is a trait definition.

6 properties →
Guides & tutorials

Combat is turn-based

Combat is turn-based, one side after another. Units have two actions per turn, but some actions consume the entire turn.

0 properties →
Traits

Combat Methodical

Combat Methodical is a trait definition.

4 properties →
Game systems & settings

Combat — combat settings

Combat — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

18 properties →
Resources & items

Component

Component is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

4 properties →
Production recipes

Component Trade

Trade some scrap for a level component.

2 properties →
Buildings

Concrete Block

Concrete Block is a building definition in the Hello World demo data. Its recorded maximum stack size is 1.

3 properties →
Quests

Connect power to the relay

Connect power to the relay is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Traits

Consumable

Consumable is a trait definition.

0 properties →
Guides & tutorials

Control the camera with the keyboard and mouse

Move the camera with WASD, arrow keys or by moving your mouse to the screen edge. Rotate with Q and E, and zoom with the scroll wheel.

0 properties →
Guides & tutorials

Control time with the keyboard or buttons

Use the time controls at the top right corner of the screen to pause, play, or speed up time. You can also press 1, 2 or 3 on the keyboard to change t

0 properties →
Traits

Cooked

Cooked is a trait definition.

1 properties →
Colony jobs

Counseling

Counseling is a colony job using the Social skill. Completion requirements and effects below come from the job definition.

11 properties →
Traits

Courier

Courier is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 8, Social flat 3, Hauling flat 5.

6 properties →
Quests

Create alcohol

Create alcohol is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Backstories

Cult of the Network

Cult of the Network is a origin selection. Its recorded granted trait is Zealot.

4 properties →
Traits

Curious

Curious is a trait definition in the neutral category.

3 properties →
Backstories

Cursed

Cursed is a personality selection. Its recorded granted trait is Cursed.

3 properties →
Traits

Cursed

Cursed is a trait definition in the negative category.

3 properties →
Traits

Customer Service

Customer Service is a trait definition in the neutral category. Recorded skill modifiers: Social flat 7, Melee flat 5, Hauling flat 3.

6 properties →
Backstories

Customer service bot

Customer service bot is a origin selection. Its recorded granted trait is Customer Service.

4 properties →
Traits

Cut

Cut is a trait definition.

6 properties →
Game systems & settings

Cut Overgrowth — simulation settings

Cut Overgrowth — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamep

5 properties →
Game systems & settings

DC — rules settings

DC — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

6 properties →
Traits

Debris In Joints

Debris In Joints is a trait definition.

5 properties →
Backstories

Deep thinker

Deep thinker is a personality selection. Its recorded granted trait is Deep thinker.

3 properties →
Traits

Deep thinker

Deep thinker is a trait definition in the neutral category.

3 properties →