HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Check For Updates — simulation settings
Check For Updates — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga
Checking for updates
Checking for updates is a colony job. Completion requirements and effects below come from the job definition.
Checking For Updates
Checking For Updates is a trait definition.
Clear plants
Clear plants is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Clear vegetation near the charger
Clear vegetation near the charger is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Clearing
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Clearing debris
Clearing debris is a colony job using the Electronics skill. Completion requirements and effects below come from the job definition.
Colony, food & power
Settlement management includes farming, production, and connecting an electrical grid. Humans require food and rest; robots depend on charging and rep
Combat Aggressive
Combat Aggressive is a trait definition.
Combat Boss Aggression
Combat Boss Aggression is a trait definition.
Combat is turn-based
Combat is turn-based, one side after another. Units have two actions per turn, but some actions consume the entire turn.
Combat Methodical
Combat Methodical is a trait definition.
Combat — combat settings
Combat — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Component
Component is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Component Trade
Trade some scrap for a level component.
Concrete Block
Concrete Block is a building definition in the Hello World demo data. Its recorded maximum stack size is 1.
Connect power to the relay
Connect power to the relay is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Consumable
Consumable is a trait definition.
Control the camera with the keyboard and mouse
Move the camera with WASD, arrow keys or by moving your mouse to the screen edge. Rotate with Q and E, and zoom with the scroll wheel.
Control time with the keyboard or buttons
Use the time controls at the top right corner of the screen to pause, play, or speed up time. You can also press 1, 2 or 3 on the keyboard to change t
Cooked
Cooked is a trait definition.
Counseling
Counseling is a colony job using the Social skill. Completion requirements and effects below come from the job definition.
Courier
Courier is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 8, Social flat 3, Hauling flat 5.
Create alcohol
Create alcohol is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Cult of the Network
Cult of the Network is a origin selection. Its recorded granted trait is Zealot.
Curious
Curious is a trait definition in the neutral category.
Cursed
Cursed is a personality selection. Its recorded granted trait is Cursed.
Cursed
Cursed is a trait definition in the negative category.
Customer Service
Customer Service is a trait definition in the neutral category. Recorded skill modifiers: Social flat 7, Melee flat 5, Hauling flat 3.
Customer service bot
Customer service bot is a origin selection. Its recorded granted trait is Customer Service.
Cut
Cut is a trait definition.
Cut Overgrowth — simulation settings
Cut Overgrowth — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamep
DC — rules settings
DC — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Debris In Joints
Debris In Joints is a trait definition.
Deep thinker
Deep thinker is a personality selection. Its recorded granted trait is Deep thinker.
Deep thinker
Deep thinker is a trait definition in the neutral category.