Cut is a trait definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Color | #ce4b3d |
| Every | 0.2 |
| health (flat modifier) | -1 |
| Narration | {name} got cut and needs a doctor |
| Narration priority | 6 |
Creates job
| Property | Recorded value |
|---|---|
| creates job 1 | Treat Cut |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
- Object
- /Cut
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Color | /Cut/color | verified |
| Every | /Cut/every | verified |
| health (flat modifier) | /Cut/health_flat | verified |
| Narration | /Cut/narration | verified |
| Narration priority | /Cut/narration_priority | verified |
| creates job 1 | /Cut/creates_job/0 | verified |