Cut is a trait definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Creates job
  3. Sources & verification

Quick facts

PropertyRecorded value
Color#ce4b3d
Every0.2
health (flat modifier)-1
Narration{name} got cut and needs a doctor
Narration priority6

Creates job

PropertyRecorded value
creates job 1Treat Cut

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/Cut
Reader
TOML
Field-level source references
PropertySource pointerStatus
Color/Cut/colorverified
Every/Cut/everyverified
health (flat modifier)/Cut/health_flatverified
Narration/Cut/narrationverified
Narration priority/Cut/narration_priorityverified
creates job 1/Cut/creates_job/0verified
Download the original record and provenance (JSON) ↓