Consumable is a trait definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Connections & references
  2. Related articles
  3. Sources & verification

Connections & references

Linked records

RecordRelationshipQuantity / context
SatiatedTraitsConsumed Traits—

Referenced by

RecordRelationshipQuantity / context
AlcoholResources & itemsTraits—
Canned Dog FoodResources & itemsTraits—
CarrotResources & itemsTraits—
Fancy Canned Dog FoodResources & itemsTraits—
GingerResources & itemsTraits—
Mushroom SkewerResources & itemsTraits—
OnionResources & itemsTraits—
PotatoResources & itemsTraits—
Potato StewResources & itemsTraits—
Roasted PotatoResources & itemsTraits—
Special MushroomResources & itemsTraits—
Sweet PotatoResources & itemsTraits—
TurnipResources & itemsTraits—
Vegetable StewResources & itemsTraits—
Warm Canned Dog FoodResources & itemsTraits—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/Consumable
Reader
TOML
Field-level source references
PropertySource pointerStatus
Download the original record and provenance (JSON) ↓