Consumable is a trait definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Connections & references
Linked records
| Record | Relationship | Quantity / context |
|---|---|---|
| SatiatedTraits | Consumed Traits | — |
Referenced by
| Record | Relationship | Quantity / context |
|---|---|---|
| AlcoholResources & items | Traits | — |
| Canned Dog FoodResources & items | Traits | — |
| CarrotResources & items | Traits | — |
| Fancy Canned Dog FoodResources & items | Traits | — |
| GingerResources & items | Traits | — |
| Mushroom SkewerResources & items | Traits | — |
| OnionResources & items | Traits | — |
| PotatoResources & items | Traits | — |
| Potato StewResources & items | Traits | — |
| Roasted PotatoResources & items | Traits | — |
| Special MushroomResources & items | Traits | — |
| Sweet PotatoResources & items | Traits | — |
| TurnipResources & items | Traits | — |
| Vegetable StewResources & items | Traits | — |
| Warm Canned Dog FoodResources & items | Traits | — |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
- Object
- /Consumable
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|