Combat is turn-based, one side after another. Units have two actions per turn, but some actions consume the entire turn.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Contents
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/tutorials.toml
- Object
- /combat_start
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|