Combat is turn-based, one side after another. Units have two actions per turn, but some actions consume the entire turn.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Sources & verification

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/tutorials.toml
Object
/combat_start
Reader
TOML
Field-level source references
PropertySource pointerStatus
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