Counseling is a colony job using the Social skill. Completion requirements and effects below come from the job definition.
Contents
- Quick facts
- Can complete when
- Complete when
- Effects
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Display format | Counseling {target} |
|---|
| Skill | Social |
|---|
| Target | unit |
|---|
| Requires trait | Poor_Sanity |
|---|
| Lock trait | In_Therapy |
|---|
| Animation | DoTherapy |
|---|
| Overgrowth policy | Fallback |
|---|
Can complete when
| Property | Recorded value |
|---|
| Lacks trait | Poor_Sanity |
|---|
Complete when
| Property | Recorded value |
|---|
| Stat full | Sanity |
|---|
Effects
| Property | Recorded value |
|---|
| Every | 0.5 |
|---|
| sanity (flat modifier) | 5 |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Therapy
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Display format | /Therapy/display_format | verified |
|---|
| Skill | /Therapy/skill | verified |
|---|
| Target | /Therapy/target | verified |
|---|
| Requires trait | /Therapy/requires_trait | verified |
|---|
| Lacks trait | /Therapy/can_complete_when/lacks_trait | verified |
|---|
| Stat full | /Therapy/complete_when/stat_full | verified |
|---|
| Lock trait | /Therapy/lock_trait | verified |
|---|
| Animation | /Therapy/animation | verified |
|---|
| Overgrowth policy | /Therapy/overgrowth_policy | verified |
|---|
| Every | /Therapy/effects/every | verified |
|---|
| sanity (flat modifier) | /Therapy/effects/sanity_flat | verified |
|---|
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