Counseling is a colony job using the Social skill. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Can complete when
  3. Complete when
  4. Effects
  5. Sources & verification

Quick facts

PropertyRecorded value
Display formatCounseling {target}
SkillSocial
Targetunit
Requires traitPoor_Sanity
Lock traitIn_Therapy
AnimationDoTherapy
Overgrowth policyFallback

Can complete when

PropertyRecorded value
Lacks traitPoor_Sanity

Complete when

PropertyRecorded value
Stat fullSanity

Effects

PropertyRecorded value
Every0.5
sanity (flat modifier)5

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Therapy
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Therapy/display_formatverified
Skill/Therapy/skillverified
Target/Therapy/targetverified
Requires trait/Therapy/requires_traitverified
Lacks trait/Therapy/can_complete_when/lacks_traitverified
Stat full/Therapy/complete_when/stat_fullverified
Lock trait/Therapy/lock_traitverified
Animation/Therapy/animationverified
Overgrowth policy/Therapy/overgrowth_policyverified
Every/Therapy/effects/everyverified
sanity (flat modifier)/Therapy/effects/sanity_flatverified
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