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Guides & tutorials

Trade with the trader

A trader has arrived. Click on the trader to browse their wares and start trading projects. Your units will automatically deliver the required resourc

0 properties →
Scene objects

Trader

Trader is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Events

Trader

A trader approaches the village

30 properties →
Resources & items

Trader

Trader is a resource in the Hello World demo data.

6 properties →
Traits

Trader

Trader is a trait definition in the neutral category. Recorded skill modifiers: Crafting flat 2, Overgrowth flat 3, Social flat 3, Hauling flat 3.

7 properties →
Traits

Trader Guard

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Production recipes

Trader Guard Trade

Batteries for Trader Guard.

2 properties →
Unit configurations

Trader Guard01

Trader Guard01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ

1 properties →
Resources & items

Trader Guard01

Trader Guard01 is a resource in the Hello World demo data.

4 properties →
Game systems & settings

Trader Visiting

Trader Visiting records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Backstories

Traveling merchants

Traveling merchants is a origin selection. Its recorded granted trait is Trader.

4 properties →
Colony jobs

Treating (Treat Cut)

Treating (Treat Cut) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.

12 properties →
Colony jobs

Treating (Treat Hallucinating)

Treating (Treat Hallucinating) is a colony job using the Social skill. Completion requirements and effects below come from the job definition.

10 properties →
Colony jobs

Treating (Treat)

Treating (Treat) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.

12 properties →
Traits

Tribal

Tribal is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 5, Melee flat 3, Hauling flat 2.

6 properties →
Traits

Tripping

Tripping is a trait definition.

6 properties →
Resources & items

Turnip

Turnip is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Turnip

Turnip produces 11 × Turnip. Required inputs: 1 × Turnip.

6 properties →
Backstories

Ugly

Ugly is a personality selection. Its recorded granted trait is Ugly.

3 properties →
Traits

Ugly

Ugly is a trait definition in the negative category.

2 properties →
Backstories

Underground bot fights

Underground bot fights is a origin selection. Its recorded granted trait is Pit Fighter.

4 properties →
Backstories

Underground bunker

Underground bunker is a origin selection. Its recorded granted trait is Bunker Kid.

4 properties →
Resources & items

Vegetable Stew

Vegetable Stew is a resource in the Hello World demo data.

3 properties →
Production recipes

Vegetable Stew

A healthy vegetable stew that nourishes the soul! Well not really. It does work for the body though.

7 properties →
Production recipes

Vegetable Trade

Fresh Organic matter traded for components.

2 properties →
Game systems & settings

Walk To — simulation settings

Walk To — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes

1 properties →
Resources & items

Warm Canned Dog Food

Warm Canned Dog Food is a resource in the Hello World demo data.

3 properties →
Production recipes

Warm Canned Dog Food

It's still dog food. But warmer. Does that make it better? No. Just warmer.

6 properties →
Backstories

Was someone's best friend

Was someone's best friend is a origin selection. Its recorded granted trait is Bonded.

4 properties →
Unit types

Washing Bot

Washing Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

12 properties →
Traits

Washing Bot

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Unit configurations

Washing Bot01

Washing Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ f

9 properties →
Resources & items

Washing Bot01

Washing Bot01 is a resource in the Hello World demo data.

5 properties →
Traits

Wasting

Wasting is a trait definition in the negative category.

13 properties →
Traits

Wasting Drain

Wasting Drain is a trait definition.

6 properties →
Conditions

Wasting Off

Wasting Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

4 properties →