HELLO WORLD / ARTICLE DIRECTORY
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Trade with the trader
A trader has arrived. Click on the trader to browse their wares and start trading projects. Your units will automatically deliver the required resourc
Trader
Trader is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Trader
A trader approaches the village
Trader
Trader is a resource in the Hello World demo data.
Trader
Trader is a trait definition in the neutral category. Recorded skill modifiers: Crafting flat 2, Overgrowth flat 3, Social flat 3, Hauling flat 3.
Trader Guard
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Trader Guard Trade
Batteries for Trader Guard.
Trader Guard01
Trader Guard01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ
Trader Guard01
Trader Guard01 is a resource in the Hello World demo data.
Trader Visiting
Trader Visiting records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Traveling merchants
Traveling merchants is a origin selection. Its recorded granted trait is Trader.
Treating (Treat Cut)
Treating (Treat Cut) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.
Treating (Treat Hallucinating)
Treating (Treat Hallucinating) is a colony job using the Social skill. Completion requirements and effects below come from the job definition.
Treating (Treat)
Treating (Treat) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.
Tribal
Tribal is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 5, Melee flat 3, Hauling flat 2.
Tripping
Tripping is a trait definition.
Turnip
Turnip is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Turnip
Turnip produces 11 × Turnip. Required inputs: 1 × Turnip.
Ugly
Ugly is a personality selection. Its recorded granted trait is Ugly.
Ugly
Ugly is a trait definition in the negative category.
Underground bot fights
Underground bot fights is a origin selection. Its recorded granted trait is Pit Fighter.
Underground bunker
Underground bunker is a origin selection. Its recorded granted trait is Bunker Kid.
Vegetable Stew
Vegetable Stew is a resource in the Hello World demo data.
Vegetable Stew
A healthy vegetable stew that nourishes the soul! Well not really. It does work for the body though.
Vegetable Trade
Fresh Organic matter traded for components.
Walk To — simulation settings
Walk To — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes
Warm Canned Dog Food
Warm Canned Dog Food is a resource in the Hello World demo data.
Warm Canned Dog Food
It's still dog food. But warmer. Does that make it better? No. Just warmer.
Was someone's best friend
Was someone's best friend is a origin selection. Its recorded granted trait is Bonded.
Washing Bot
Washing Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.
Washing Bot
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Washing Bot01
Washing Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ f
Washing Bot01
Washing Bot01 is a resource in the Hello World demo data.
Wasting
Wasting is a trait definition in the negative category.
Wasting Drain
Wasting Drain is a trait definition.
Wasting Off
Wasting Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct