Treating (Treat Cut) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Complete when
  3. Effects
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatTreating {target}
SkillMedicine
Targetunit
Requires traitCut
Lock traitBeing_Treated
AnimationHeal
Dc10
Overgrowth policyFallback

Complete when

PropertyRecorded value
Lacks traitCut

Effects

PropertyRecorded value
Every0.25
health (flat modifier)3
Remove traitCut

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Treat Cut
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Treat Cut/display_formatverified
Skill/Treat Cut/skillverified
Target/Treat Cut/targetverified
Requires trait/Treat Cut/requires_traitverified
Lacks trait/Treat Cut/complete_when/lacks_traitverified
Lock trait/Treat Cut/lock_traitverified
Animation/Treat Cut/animationverified
Dc/Treat Cut/dcverified
Overgrowth policy/Treat Cut/overgrowth_policyverified
Every/Treat Cut/effects/everyverified
health (flat modifier)/Treat Cut/effects/health_flatverified
Remove trait/Treat Cut/effects/remove_traitverified
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