Treating (Treat Hallucinating) is a colony job using the Social skill. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Complete when
  3. Effects
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatTreating {target}
SkillSocial
Targetunit
Requires traitHallucinating
Lock traitIn_Therapy
AnimationHeal
Overgrowth policyFallback

Complete when

PropertyRecorded value
Lacks traitHallucinating

Effects

PropertyRecorded value
Every0.5
Remove traitHallucinating

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Treat Hallucinating
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Treat Hallucinating/display_formatverified
Skill/Treat Hallucinating/skillverified
Target/Treat Hallucinating/targetverified
Requires trait/Treat Hallucinating/requires_traitverified
Lacks trait/Treat Hallucinating/complete_when/lacks_traitverified
Lock trait/Treat Hallucinating/lock_traitverified
Animation/Treat Hallucinating/animationverified
Overgrowth policy/Treat Hallucinating/overgrowth_policyverified
Every/Treat Hallucinating/effects/everyverified
Remove trait/Treat Hallucinating/effects/remove_traitverified
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