Treating (Treat) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.
Contents
- Quick facts
- Can complete when
- Complete when
- Effects
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Display format | Treating {target} |
|---|
| Skill | Medicine |
|---|
| Target | unit |
|---|
| Requires trait | Poor_Health |
|---|
| Target has trait | Human |
|---|
| Lock trait | Being_Treated |
|---|
| Animation | Repair |
|---|
| Overgrowth policy | Fallback |
|---|
Can complete when
| Property | Recorded value |
|---|
| Lacks trait | Poor_Health |
|---|
Complete when
| Property | Recorded value |
|---|
| Stat full | Health |
|---|
Effects
| Property | Recorded value |
|---|
| Every | 0.25 |
|---|
| health (flat modifier) | 5 |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Treat
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Display format | /Treat/display_format | verified |
|---|
| Skill | /Treat/skill | verified |
|---|
| Target | /Treat/target | verified |
|---|
| Requires trait | /Treat/requires_trait | verified |
|---|
| Target has trait | /Treat/target_has_trait | verified |
|---|
| Lacks trait | /Treat/can_complete_when/lacks_trait | verified |
|---|
| Stat full | /Treat/complete_when/stat_full | verified |
|---|
| Lock trait | /Treat/lock_trait | verified |
|---|
| Animation | /Treat/animation | verified |
|---|
| Overgrowth policy | /Treat/overgrowth_policy | verified |
|---|
| Every | /Treat/effects/every | verified |
|---|
| health (flat modifier) | /Treat/effects/health_flat | verified |
|---|
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