Treating (Treat) is a colony job using the Medicine skill. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Can complete when
  3. Complete when
  4. Effects
  5. Sources & verification

Quick facts

PropertyRecorded value
Display formatTreating {target}
SkillMedicine
Targetunit
Requires traitPoor_Health
Target has traitHuman
Lock traitBeing_Treated
AnimationRepair
Overgrowth policyFallback

Can complete when

PropertyRecorded value
Lacks traitPoor_Health

Complete when

PropertyRecorded value
Stat fullHealth

Effects

PropertyRecorded value
Every0.25
health (flat modifier)5

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Treat
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Treat/display_formatverified
Skill/Treat/skillverified
Target/Treat/targetverified
Requires trait/Treat/requires_traitverified
Target has trait/Treat/target_has_traitverified
Lacks trait/Treat/can_complete_when/lacks_traitverified
Stat full/Treat/complete_when/stat_fullverified
Lock trait/Treat/lock_traitverified
Animation/Treat/animationverified
Overgrowth policy/Treat/overgrowth_policyverified
Every/Treat/effects/everyverified
health (flat modifier)/Treat/effects/health_flatverified
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