Wasting is a trait definition in the negative category.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Category | Negative |
| Color | #8B0000 |
| Narration | {name} is wasting away |
| Narration priority | 3 |
| Rethink | self |
| str (flat modifier) | -3 |
| agi (flat modifier) | -3 |
| per (flat modifier) | -2 |
| int (flat modifier) | -1 |
| Sanity percent | -25 |
| Icon | skeleton |
| Causality severity | 20 |
Job modifiers
| Property | Recorded value |
|---|---|
| Eat | override |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
- Object
- /Wasting
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Category | /Wasting/category | verified |
| Color | /Wasting/color | verified |
| Narration | /Wasting/narration | verified |
| Narration priority | /Wasting/narration_priority | verified |
| Rethink | /Wasting/rethink | verified |
| str (flat modifier) | /Wasting/str_flat | verified |
| agi (flat modifier) | /Wasting/agi_flat | verified |
| per (flat modifier) | /Wasting/per_flat | verified |
| int (flat modifier) | /Wasting/int_flat | verified |
| Sanity percent | /Wasting/sanity_percent | verified |
| Icon | /Wasting/icon | verified |
| Causality severity | /Wasting/causality_severity | verified |
| Eat | /Wasting/job_modifiers/Eat | verified |