HELLO WORLD / ARTICLE DIRECTORY
Game systems & settings
55 articles
Aimed Shot — combat settings
Shoots an aimed shot at a single target. Requires line of sight to the target.
Animation Locomotion — terrain settings
Animation Locomotion — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga
Battery — energy settings
Battery — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Building — village settings
Building — village settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Bullet Spray — combat settings
Chaotic automatic fire over larger area. May cause collateral damage.
Bullet — combat settings
Bullet — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Causality — rules settings
Causality — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Charge — simulation settings
Charge — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Check For Updates — simulation settings
Check For Updates — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga
Combat — combat settings
Combat — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Cut Overgrowth — simulation settings
Cut Overgrowth — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamep
DC — rules settings
DC — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
EMP — combat settings
Drains energy from all electronic devices (and bots). Will cause all bots (including self) to become stunned for 2 rounds
Enemies Nearby
Enemies Nearby records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Energy — energy settings
Energy — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Execution — simulation settings
Execution — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay t
Facing Starvation
Facing Starvation records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Fire — fire settings
Fire — fire settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Follow — simulation settings
Follow — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Fuse — energy settings
Fuse — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Grenade — combat settings
Not very elegant, but very functional. Causes Area damage.
Grid Lacks Fuse
Grid Lacks Fuse records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Hack — combat settings
Install a new Operating System. Outcome unknown.
Hallucinate Stare — simulation settings
Hallucinate Stare — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga
Human — terrain settings
Human — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Insufficient Food Production
Insufficient Food Production records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Learning — rules settings
Learning — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Legs Biped — terrain settings
Legs Biped — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes
Legs Spider — terrain settings
Legs Spider — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay te
Loader Platform — terrain settings
Loader Platform — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamepla
Low Food
Low Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Movement — combat settings
Move unit to target tile. Distance determines AP cost.
Movement — movement settings
Movement — movement settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Mushroom — combat settings
Become one with nature... for a while. After effects may vary.
No Charging
No Charging records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
No Food
No Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.