HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Household bot
Household bot is a origin selection. Its recorded granted trait is Domestic.
Human
Human is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.
Human
Human is a trait definition.
Human Crashes In
Human Crashes In is an event configuration in the demo. Recorded conditions, chances and timing appear below.
Human — terrain settings
Human — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Human01
Human01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li
Human01
Human01 is a resource in the Hello World demo data.
Human01-old
Human01-old is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fro
Human03
Human03 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li
Human04
Human04 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li
Humans And Animals Need To Eat
Humans And Animals Need To Eat defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation
Humans And Animals Need To Sleep
Humans And Animals Need To Sleep defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluati
Humans need sleeping spots
Humans need to sleep. Make sure you have enough beds so they have somewhere to sleep. Without beds, they'll sleep on the ground and won't feel well-re
Hungry
Hungry is a trait definition.
Hungry Off
Hungry Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe
Hungry On
Hungry On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed
Hustler
Hustler is a trait definition in the neutral category. Recorded skill modifiers: Crafting flat 3, Social flat 5.
Idle
Idle is a trait definition.
Improved Health
Improved Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst
Improved Sanity
Improved Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst
In Combat
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
In Full Cover
In Full Cover is a trait definition.
In Half Cover
In Half Cover is a trait definition.
In Therapy
In Therapy is a trait definition.
Indoorsman
Indoorsman is a trait definition in the neutral category.
Infinite Limp Mode
Infinite Limp Mode is a trait definition in the negative category.
Inflammable
Inflammable is a trait definition.
Insufficient Food Production
Insufficient Food Production records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Just showed up
Just showed up is a ending selection. Its recorded granted trait is Born lucky.
Kept a lighthouse
Kept a lighthouse is a origin selection. Its recorded granted trait is Lighthouse Keeper.
Kevin
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Large Fuse
Large Fuse is a resource in the Hello World demo data. Its recorded maximum stack size is 3.
Last one standing
Last one standing is a ending selection. Its recorded granted trait is Stubborn.
Lazy
Lazy is a personality selection. Its recorded granted trait is Lazy.
Lazy
Lazy is a trait definition in the negative category.
Learning — rules settings
Learning — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.