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HELLO WORLD / ARTICLE DIRECTORY

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Backstories

Household bot

Household bot is a origin selection. Its recorded granted trait is Domestic.

4 properties →
Unit types

Human

Human is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

10 properties →
Traits

Human

Human is a trait definition.

3 properties →
Events

Human Crashes In

Human Crashes In is an event configuration in the demo. Recorded conditions, chances and timing appear below.

9 properties →
Game systems & settings

Human — terrain settings

Human — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Unit configurations

Human01

Human01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li

9 properties →
Resources & items

Human01

Human01 is a resource in the Hello World demo data.

5 properties →
Unit configurations

Human01-old

Human01-old is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fro

6 properties →
Unit configurations

Human03

Human03 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li

7 properties →
Unit configurations

Human04

Human04 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from li

7 properties →
Conditions

Humans And Animals Need To Eat

Humans And Animals Need To Eat defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation

3 properties →
Conditions

Humans And Animals Need To Sleep

Humans And Animals Need To Sleep defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluati

3 properties →
Guides & tutorials

Humans need sleeping spots

Humans need to sleep. Make sure you have enough beds so they have somewhere to sleep. Without beds, they'll sleep on the ground and won't feel well-re

1 properties →
Traits

Hungry

Hungry is a trait definition.

4 properties →
Conditions

Hungry Off

Hungry Off defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

7 properties →
Conditions

Hungry On

Hungry On defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

8 properties →
Traits

Hustler

Hustler is a trait definition in the neutral category. Recorded skill modifiers: Crafting flat 3, Social flat 5.

3 properties →
Traits

Idle

Idle is a trait definition.

2 properties →
Conditions

Improved Health

Improved Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst

2 properties →
Conditions

Improved Sanity

Improved Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconst

2 properties →
Traits

In Combat

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

In Full Cover

In Full Cover is a trait definition.

1 properties →
Traits

In Half Cover

In Half Cover is a trait definition.

1 properties →
Traits

In Therapy

In Therapy is a trait definition.

1 properties →
Traits

Indoorsman

Indoorsman is a trait definition in the neutral category.

2 properties →
Traits

Infinite Limp Mode

Infinite Limp Mode is a trait definition in the negative category.

2 properties →
Traits

Inflammable

Inflammable is a trait definition.

2 properties →
Game systems & settings

Insufficient Food Production

Insufficient Food Production records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

2 properties →
Backstories

Just showed up

Just showed up is a ending selection. Its recorded granted trait is Born lucky.

3 properties →
Backstories

Kept a lighthouse

Kept a lighthouse is a origin selection. Its recorded granted trait is Lighthouse Keeper.

4 properties →
Traits

Kevin

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Resources & items

Large Fuse

Large Fuse is a resource in the Hello World demo data. Its recorded maximum stack size is 3.

4 properties →
Backstories

Last one standing

Last one standing is a ending selection. Its recorded granted trait is Stubborn.

3 properties →
Backstories

Lazy

Lazy is a personality selection. Its recorded granted trait is Lazy.

3 properties →
Traits

Lazy

Lazy is a trait definition in the negative category.

1 properties →
Game systems & settings

Learning — rules settings

Learning — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →