Human03 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from live gameplay.
Contents
- Human
- Ability grenade
- Player unit
- Ability aimed shot
- Sources & verification
Human
| Property | Recorded value |
|---|
| Unit size (internal code; mapping unconfirmed) | 0 |
|---|
Ability grenade
| Property | Recorded value |
|---|
| range | 9 |
|---|
| count | 3 |
|---|
Player unit
| Property | Recorded value |
|---|
| max action points | 2 |
|---|
Ability aimed shot
| Property | Recorded value |
|---|
| range | 10 |
|---|
| Min damage override (negative default; not confirmed damage) | -1 |
|---|
| Max damage override (negative default; not confirmed damage) | -1 |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/resources.assets
- Object
- resources.assets:15365
- Class
- Game.Units.Human
- Reader
- UnityPy + reconstructed schema
- Unity Version
- 6000.3.5f2
Field-level source references
| Property | Source pointer | Status |
|---|
| Unit size (internal code; mapping unconfirmed) | $.m_unitSize | verified |
|---|
| range | $.m_iRange | verified |
|---|
| count | $.m_iCount | verified |
|---|
| max action points | $.m_iMaxActionPoints | verified |
|---|
| range | $.m_iRange | verified |
|---|
| Min damage override (negative default; not confirmed damage) | $.m_minDamageOverride | verified |
|---|
| Max damage override (negative default; not confirmed damage) | $.m_maxDamageOverride | verified |
|---|
Download the original record and provenance (JSON) ↓