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HELLO WORLD / ARTICLE DIRECTORY

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605 articles

Traits

Broken

Broken is a trait definition.

3 properties →
Quests

Build a bed.

Build a bed. is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Build a campfire

Build a campfire is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Build a farm plot

Build a farm plot is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Build a still

Build a still is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Quests

Build an Alcohol power generator

Build an Alcohol power generator is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Quests

Build solar panel

Build solar panel is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Game systems & settings

Building — village settings

Building — village settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

Bullet Spray — combat settings

Chaotic automatic fire over larger area. May cause collateral damage.

5 properties →
Game systems & settings

Bullet — combat settings

Bullet — combat settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Traits

Bunker Kid

Bunker Kid is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 5, Electronics flat 2, Medicine flat 3, Research flat

7 properties →
Production recipes

Bury

Dig a grave and lay them to rest

3 properties →
Production recipes

Butcher

Harvest what you can from the remains

3 properties →
Backstories

Calm

Calm is a personality selection. Its recorded granted trait is Calm.

3 properties →
Traits

Calm

Calm is a trait definition in the positive category.

3 properties →
Scene objects

Camp Fire

Camp Fire is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

4 properties →
Buildings

Camp Fire

Camp Fire is a building definition in the Hello World demo data.

4 properties →
Production recipes

Camp Fire

Camp Fire produces 1 × Camp Fire.

4 properties →
Traits

Can Break

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Resources & items

Canned Dog Food

Canned Dog Food is a resource in the Hello World demo data. Its recorded maximum stack size is 5.

5 properties →
Scene objects

Car Wreck

Car Wreck is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Resources & items

Car Wreck

Car Wreck is a resource in the Hello World demo data.

3 properties →
Scene objects

Car Wreck (1)

Car Wreck (1) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Car Wreck (2)

Car Wreck (2) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Resources & items

Car01

Car01 is a resource in the Hello World demo data.

2 properties →
Resources & items

Carrot

Carrot is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Carrot

Carrot produces 13 × Carrot.

6 properties →
Game systems & settings

Causality — rules settings

Causality — rules settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

6 properties →
Conditions

Charge

Charge defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed he

3 properties →
Production recipes

Charge With Alcohol

Charge With Alcohol is listed in the production recipe catalog. The supplied definition does not record a resource output.

3 properties →
Production recipes

Charge With Solar

Charge With Solar is listed in the production recipe catalog. The supplied definition does not record a resource output.

3 properties →
Game systems & settings

Charge — simulation settings

Charge — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

3 properties →
Colony jobs

Charging

Charging is a colony job. Completion requirements and effects below come from the job definition.

9 properties →
Traits

Charging

Charging is a trait definition.

2 properties →
Backstories

Charismatic

Charismatic is a personality selection. Its recorded granted trait is Charismatic.

3 properties →
Traits

Charismatic

Charismatic is a trait definition in the positive category. Recorded skill modifiers: Social flat 7.

2 properties →