Charging is a colony job. Completion requirements and effects below come from the job definition.
Contents
- Quick facts
- Worker required traits
- Worker complete when
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Display format | Charging at {target} |
|---|
| Handler | Charging |
|---|
| Target | any |
|---|
| Action | Charge |
|---|
| Reachability | interaction |
|---|
| Animation | Idle |
|---|
| Overgrowth policy | Fallback |
|---|
Worker required traits
| Property | Recorded value |
|---|
| worker required traits 1 | Needs_Electricity |
|---|
Worker complete when
| Property | Recorded value |
|---|
| Stat full | Energy |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Charge
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Display format | /Charge/display_format | verified |
|---|
| Handler | /Charge/handler | verified |
|---|
| Target | /Charge/target | verified |
|---|
| Action | /Charge/action | verified |
|---|
| Reachability | /Charge/reachability | verified |
|---|
| worker required traits 1 | /Charge/worker_required_traits/0 | verified |
|---|
| Stat full | /Charge/worker_complete_when/stat_full | verified |
|---|
| Animation | /Charge/animation | verified |
|---|
| Overgrowth policy | /Charge/overgrowth_policy | verified |
|---|
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