Charging is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Worker required traits
  3. Worker complete when
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatCharging at {target}
HandlerCharging
Targetany
ActionCharge
Reachabilityinteraction
AnimationIdle
Overgrowth policyFallback

Worker required traits

PropertyRecorded value
worker required traits 1Needs_Electricity

Worker complete when

PropertyRecorded value
Stat fullEnergy

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Charge
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Charge/display_formatverified
Handler/Charge/handlerverified
Target/Charge/targetverified
Action/Charge/actionverified
Reachability/Charge/reachabilityverified
worker required traits 1/Charge/worker_required_traits/0verified
Stat full/Charge/worker_complete_when/stat_fullverified
Animation/Charge/animationverified
Overgrowth policy/Charge/overgrowth_policyverified
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