Hello World Wiki›All articles

HELLO WORLD / ARTICLE DIRECTORY

All articles

605 articles

Resources & items

Fridge Bot01

Fridge Bot01 is a resource in the Hello World demo data.

5 properties →
Traits

Fugitive

Fugitive is a trait definition in the negative category. Recorded skill modifiers: Social flat -5, Medicine flat 3, Shooting flat 6, Melee flat 4.

6 properties →
Scene objects

Fuse Box

Fuse Box is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Buildings

Fuse Box

Fuse Box is a building definition in the Hello World demo data.

4 properties →
Production recipes

Fuse Box

Fuse Box produces 1 × Fuse Box. Required inputs: 5 × Metal, 2 × Component.

4 properties →
Game systems & settings

Fuse — energy settings

Fuse — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Guides & tutorials

Game overview

Hello World is Agency’s colony simulation with tactical, turn-based battles. Human and robot survivors build a settlement amid spreading engineered ve

0 properties →
Quests

Get access to the overgrown shack!

Get access to the overgrown shack! is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Get energy for the bots

Get energy for the bots is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Conditions

Getting A Grip

Getting A Grip defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstr

2 properties →
Resources & items

Ginger

Ginger is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Ginger

Ginger produces 26 × Ginger. Required inputs: 1 × Ginger.

6 properties →
Backstories

Glutton

Glutton is a personality selection. Its recorded granted trait is Glutton.

3 properties →
Traits

Glutton

Glutton is a trait definition in the negative category.

2 properties →
Quests

Go on an expedition

Go on an expedition is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Backstories

Good looking

Good looking is a personality selection. Its recorded granted trait is Good looking.

3 properties →
Traits

Good looking

Good looking is a trait definition in the positive category. Recorded skill modifiers: Social flat 7.

3 properties →
Traits

Gourmet Meal

Gourmet Meal is a trait definition.

5 properties →
Game systems & settings

Grenade — combat settings

Not very elegant, but very functional. Causes Area damage.

6 properties →
Game systems & settings

Grid Lacks Fuse

Grid Lacks Fuse records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Traits

Gross

Gross is a trait definition.

2 properties →
Guides & tutorials

Grow and cook food

Humans need to eat. Make sure you have a Campfire with cooking projects and Farm Plots with growing projects to produce food. Hungry units lose sanity

1 properties →
Quests

Grow Carrots

Grow Carrots is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Grow Onions

Grow Onions is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Quests

Grow Potatoes

Grow Potatoes is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Backstories

Guided by the overgrowth

Guided by the overgrowth is a ending selection. Its recorded granted trait is Attuned.

3 properties →
Game systems & settings

Hack — combat settings

Install a new Operating System. Outcome unknown.

0 properties →
Game systems & settings

Hallucinate Stare — simulation settings

Hallucinate Stare — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

2 properties →
Colony jobs

Hallucinating

Hallucinating is a colony job. Completion requirements and effects below come from the job definition.

10 properties →
Traits

Hallucinating

Hallucinating is a trait definition.

11 properties →
Tools & equipment

Hammer

Hammer is a equipment entry in the Hello World demo data.

5 properties →
Production recipes

Hammer

Hammer produces 1 × Hammer. Required inputs: 2 × Wood.

3 properties →
Traits

Haunted

Haunted is a trait definition in the negative category.

3 properties →
Backstories

Heartbroken

Heartbroken is a ending selection. Its recorded granted trait is Heartbroken.

3 properties →
Traits

Heartbroken

Heartbroken is a trait definition in the negative category. Recorded skill modifiers: Social flat 3.

3 properties →
Traits

Hopeful

Hopeful is a trait definition in the positive category. Recorded skill modifiers: Social flat 2, Melee flat -1, Shooting flat -1.

5 properties →