HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Fridge Bot01
Fridge Bot01 is a resource in the Hello World demo data.
Fugitive
Fugitive is a trait definition in the negative category. Recorded skill modifiers: Social flat -5, Medicine flat 3, Shooting flat 6, Melee flat 4.
Fuse Box
Fuse Box is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Fuse Box
Fuse Box is a building definition in the Hello World demo data.
Fuse Box
Fuse Box produces 1 × Fuse Box. Required inputs: 5 × Metal, 2 × Component.
Fuse — energy settings
Fuse — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Game overview
Hello World is Agency’s colony simulation with tactical, turn-based battles. Human and robot survivors build a settlement amid spreading engineered ve
Get access to the overgrown shack!
Get access to the overgrown shack! is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Get energy for the bots
Get energy for the bots is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Getting A Grip
Getting A Grip defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstr
Ginger
Ginger is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Ginger
Ginger produces 26 × Ginger. Required inputs: 1 × Ginger.
Glutton
Glutton is a personality selection. Its recorded granted trait is Glutton.
Glutton
Glutton is a trait definition in the negative category.
Go on an expedition
Go on an expedition is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Good looking
Good looking is a personality selection. Its recorded granted trait is Good looking.
Good looking
Good looking is a trait definition in the positive category. Recorded skill modifiers: Social flat 7.
Gourmet Meal
Gourmet Meal is a trait definition.
Grenade — combat settings
Not very elegant, but very functional. Causes Area damage.
Grid Lacks Fuse
Grid Lacks Fuse records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Gross
Gross is a trait definition.
Grow and cook food
Humans need to eat. Make sure you have a Campfire with cooking projects and Farm Plots with growing projects to produce food. Hungry units lose sanity
Grow Carrots
Grow Carrots is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Grow Onions
Grow Onions is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Grow Potatoes
Grow Potatoes is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Guided by the overgrowth
Guided by the overgrowth is a ending selection. Its recorded granted trait is Attuned.
Hack — combat settings
Install a new Operating System. Outcome unknown.
Hallucinate Stare — simulation settings
Hallucinate Stare — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga
Hallucinating
Hallucinating is a colony job. Completion requirements and effects below come from the job definition.
Hallucinating
Hallucinating is a trait definition.
Hammer
Hammer is a equipment entry in the Hello World demo data.
Hammer
Hammer produces 1 × Hammer. Required inputs: 2 × Wood.
Haunted
Haunted is a trait definition in the negative category.
Heartbroken
Heartbroken is a ending selection. Its recorded granted trait is Heartbroken.
Heartbroken
Heartbroken is a trait definition in the negative category. Recorded skill modifiers: Social flat 3.
Hopeful
Hopeful is a trait definition in the positive category. Recorded skill modifiers: Social flat 2, Melee flat -1, Shooting flat -1.