Humans need to eat. Make sure you have a Campfire with cooking projects and Farm Plots with growing projects to produce food. Hungry units lose sanity and eventually start wasting away.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Require trigger | beat2_human_joined |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/tutorials.toml
- Object
- /trait_gained_Hungry
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Require trigger | /trait_gained_Hungry/require_trigger | verified |