Humans need to eat. Make sure you have a Campfire with cooking projects and Farm Plots with growing projects to produce food. Hungry units lose sanity and eventually start wasting away.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Sources & verification

Quick facts

PropertyRecorded value
Require triggerbeat2_human_joined

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/tutorials.toml
Object
/trait_gained_Hungry
Reader
TOML
Field-level source references
PropertySource pointerStatus
Require trigger/trait_gained_Hungry/require_triggerverified
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