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Conditions

Power Down

Power Down defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

3 properties →
Traits

Power Source

Power Source is a trait definition.

1 properties →
Conditions

Power Up

Power Up defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Traits

Powered Down

Powered Down is a trait definition.

3 properties →
Backstories

Prefers not to talk about it

Prefers not to talk about it is a origin selection. Its recorded granted trait is Prefers Not To Talk About It.

4 properties →
Traits

Prefers Not To Talk About It

Prefers Not To Talk About It is a trait definition in the neutral category. Recorded skill modifiers: Medicine flat 3, Melee flat 3, Social flat 2.

6 properties →
Traits

Prepper

Prepper is a trait definition in the neutral category. Recorded skill modifiers: Construction flat 2, Shooting flat 6, Overgrowth flat 4, Social flat

7 properties →
Backstories

Prepper camp

Prepper camp is a origin selection. Its recorded granted trait is Prepper.

4 properties →
Traits

Prototype

Prototype is a trait definition in the neutral category. Recorded skill modifiers: Electronics flat 4.

4 properties →
Traits

Quality Catastrophic

Quality Catastrophic is a trait definition.

0 properties →
Traits

Quality Extraordinary

Quality Extraordinary is a trait definition.

0 properties →
Traits

Quality Good

Quality Good is a trait definition.

1 properties →
Traits

Quality Poor

Quality Poor is a trait definition.

0 properties →
Backstories

Quick-witted

Quick-witted is a personality selection. Its recorded granted trait is Quick-witted.

3 properties →
Traits

Quick-witted

Quick-witted is a trait definition in the positive category. Recorded skill modifiers: Social flat 2, Medicine flat 1, Construction flat 2, Electronic

9 properties →
Events

Rain

Rain clouds are gathering...

12 properties →
Backstories

Raised by humans

Raised by humans is a origin selection. Its recorded granted trait is Raised By Humans.

4 properties →
Traits

Raised By Humans

Raised By Humans is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 5, Social flat 4.

5 properties →
Backstories

Raised by robots

Raised by robots is a origin selection. Its recorded granted trait is Sheltered.

4 properties →
Backstories

Raised by wolves

Raised by wolves is a origin selection. Its recorded granted trait is Feral.

4 properties →
Backstories

Ran out of charge

Ran out of charge is a ending selection. Its recorded granted trait is Infinite Limp Mode.

4 properties →
Quests

Read a magazine!

Read a magazine! is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Backstories

Realist

Realist is a personality selection. Its recorded granted trait is Realist.

3 properties →
Traits

Realist

Realist is a trait definition in the neutral category.

3 properties →
Backstories

Rebuilt themselves

Rebuilt themselves is a ending selection. Its recorded granted trait is Resilient.

4 properties →
Traits

Rechargeable

Rechargeable is a trait definition.

1 properties →
Tools & equipment

Recipe Book

Recipe Book is a equipment entry in the Hello World demo data.

3 properties →
Production recipes

Recipe Book

A book with a recipe! What does it hold? Future! Progress! Adventure! ..maybe

1 properties →
Tools & equipment

Recipe Book Alcohol Generator

Recipe Book Alcohol Generator is a equipment entry in the Hello World demo data.

3 properties →
Production recipes

Recipe Book Alcohol Generator

More things to do with Alcohol. Drink? No! Power!

1 properties →
Tools & equipment

Recipe Book Still

Recipe Book Still is a equipment entry in the Hello World demo data.

3 properties →
Production recipes

Recipe Book Still

The lost art of Alcohol. And what to do with it! (hint: it's great!)

1 properties →
Tools & equipment

Recipe Mushroom Skewer

Recipe Mushroom Skewer is a equipment entry in the Hello World demo data.

3 properties →
Production recipes

Recipe Mushroom Skewer

A long forgotten cooking book called: Mushrooms and you. Which one is real?.

1 properties →
Traits

Regime Kid

Regime Kid is a trait definition in the neutral category. Recorded skill modifiers: Construction flat 2, Melee flat 2, Shooting flat 3, Overgrowth fla

8 properties →
Game systems & settings

Relax — simulation settings

Relax — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →