Regime Kid is a trait definition in the neutral category. Recorded skill modifiers: Construction flat 2, Melee flat 2, Shooting flat 3, Overgrowth flat 1, Hauling flat 2.
Contents
- Quick facts
- Skills
- Connections & references
- Related articles
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Category | Neutral |
|---|
| Hidden | Yes |
|---|
| str (flat modifier) | 1 |
|---|
Skills
| Property | Recorded value |
|---|
| Construction (flat modifier) | 2 |
|---|
| Melee (flat modifier) | 2 |
|---|
| Shooting (flat modifier) | 3 |
|---|
| Overgrowth (flat modifier) | 1 |
|---|
| Hauling (flat modifier) | 2 |
|---|
Connections & references
Referenced by
| Record | Relationship | Quantity / context |
|---|
| Papa was a naziBackstories | Grants Trait | — |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
- Object
- /Regime_Kid
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Category | /Regime_Kid/category | verified |
|---|
| Hidden | /Regime_Kid/hidden | verified |
|---|
| str (flat modifier) | /Regime_Kid/str_flat | verified |
|---|
| Construction (flat modifier) | /Regime_Kid/skills/Construction_flat | verified |
|---|
| Melee (flat modifier) | /Regime_Kid/skills/Melee_flat | verified |
|---|
| Shooting (flat modifier) | /Regime_Kid/skills/Shooting_flat | verified |
|---|
| Overgrowth (flat modifier) | /Regime_Kid/skills/Overgrowth_flat | verified |
|---|
| Hauling (flat modifier) | /Regime_Kid/skills/Hauling_flat | verified |
|---|
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