Regime Kid is a trait definition in the neutral category. Recorded skill modifiers: Construction flat 2, Melee flat 2, Shooting flat 3, Overgrowth flat 1, Hauling flat 2.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Skills
  3. Connections & references
  4. Related articles
  5. Sources & verification

Quick facts

PropertyRecorded value
CategoryNeutral
HiddenYes
str (flat modifier)1

Skills

PropertyRecorded value
Construction (flat modifier)2
Melee (flat modifier)2
Shooting (flat modifier)3
Overgrowth (flat modifier)1
Hauling (flat modifier)2

Connections & references

Referenced by

RecordRelationshipQuantity / context
Papa was a naziBackstoriesGrants Trait—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/Regime_Kid
Reader
TOML
Field-level source references
PropertySource pointerStatus
Category/Regime_Kid/categoryverified
Hidden/Regime_Kid/hiddenverified
str (flat modifier)/Regime_Kid/str_flatverified
Construction (flat modifier)/Regime_Kid/skills/Construction_flatverified
Melee (flat modifier)/Regime_Kid/skills/Melee_flatverified
Shooting (flat modifier)/Regime_Kid/skills/Shooting_flatverified
Overgrowth (flat modifier)/Regime_Kid/skills/Overgrowth_flatverified
Hauling (flat modifier)/Regime_Kid/skills/Hauling_flatverified
Download the original record and provenance (JSON) ↓