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HELLO WORLD / ARTICLE DIRECTORY

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Traits

Optimist

Optimist is a trait definition in the positive category.

3 properties →
Backstories

Outcast

Outcast is a ending selection. Its recorded granted trait is Pariah.

3 properties →
Traits

Outdoorsman

Outdoorsman is a trait definition in the neutral category.

2 properties →
Conditions

Overate

Overate defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed h

3 properties →
Traits

Overate

Overate is a trait definition.

4 properties →
Game systems & settings

Overgrow — combat settings

Let nature do it's thing. You just tell it where.

0 properties →
Traits

Overgrown

Overgrown is a trait definition.

4 properties →
Game systems & settings

Overgrowth — overgrowth settings

Overgrowth — overgrowth settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay

20 properties →
Colony jobs

Panicking

Panicking is a colony job. Completion requirements and effects below come from the job definition.

10 properties →
Backstories

Papa was a nazi

Papa was a nazi is a origin selection. Its recorded granted trait is Regime Kid.

4 properties →
Backstories

Paranoid

Paranoid is a personality selection. Its recorded granted trait is Paranoid.

3 properties →
Traits

Paranoid

Paranoid is a trait definition in the negative category.

4 properties →
Traits

Pariah

Pariah is a trait definition in the negative category. Recorded skill modifiers: Social flat -2.

2 properties →
Backstories

Party slaughtered

Party slaughtered is a ending selection. Its recorded granted trait is Haunted.

3 properties →
Resources & items

Pebble

Pebble is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

3 properties →
Buildings

Pebble Path

Pebble Path is a building definition in the Hello World demo data.

3 properties →
Production recipes

Pebble Path

Pebble Path produces 1 × Pebble Path. Required inputs: 2 × Pebble.

4 properties →
Backstories

Pessimist

Pessimist is a personality selection. Its recorded granted trait is Pessimist.

3 properties →
Traits

Pessimist

Pessimist is a trait definition in the neutral category.

3 properties →
Traits

Pit Fighter

Pit Fighter is a trait definition in the neutral category. Recorded skill modifiers: Melee flat 2.

4 properties →
Guides & tutorials

Place beacons to explore overgrowth

Place beacons in the overgrowth to mark areas of interest. Your units will investigate beacons autonomously. Click Beacons on the bottom of the screen

0 properties →
Quests

Planting a future

Planting a future is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Unit configurations

Player Avatar

Player Avatar is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ f

5 properties →
Resources & items

Player Avatar

Player Avatar is a resource in the Hello World demo data.

5 properties →
Unit types

Police01

Police01 is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

8 properties →
Unit configurations

Police01

Police01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from l

5 properties →
Resources & items

Police01

Police01 is a resource in the Hello World demo data.

5 properties →
Conditions

Poor Health

Poor Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

2 properties →
Traits

Poor Health

Poor Health is a trait definition.

13 properties →
Conditions

Poor Sanity

Poor Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct

2 properties →
Traits

Poor Sanity

Poor Sanity is a trait definition.

10 properties →
Resources & items

Potato

Potato is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Potato

Potato produces 20 × Potato.

6 properties →
Resources & items

Potato Stew

Potato Stew is a resource in the Hello World demo data.

3 properties →
Production recipes

Potato Stew

A stew from potatoes. Not exciting but better than eating them raw.

6 properties →
Traits

Power Consumer

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →