HELLO WORLD / ARTICLE DIRECTORY
All articles
605 articles
Optimist
Optimist is a trait definition in the positive category.
Outcast
Outcast is a ending selection. Its recorded granted trait is Pariah.
Outdoorsman
Outdoorsman is a trait definition in the neutral category.
Overate
Overate defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed h
Overate
Overate is a trait definition.
Overgrow — combat settings
Let nature do it's thing. You just tell it where.
Overgrown
Overgrown is a trait definition.
Overgrowth — overgrowth settings
Overgrowth — overgrowth settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay
Panicking
Panicking is a colony job. Completion requirements and effects below come from the job definition.
Papa was a nazi
Papa was a nazi is a origin selection. Its recorded granted trait is Regime Kid.
Paranoid
Paranoid is a personality selection. Its recorded granted trait is Paranoid.
Paranoid
Paranoid is a trait definition in the negative category.
Pariah
Pariah is a trait definition in the negative category. Recorded skill modifiers: Social flat -2.
Party slaughtered
Party slaughtered is a ending selection. Its recorded granted trait is Haunted.
Pebble
Pebble is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Pebble Path
Pebble Path is a building definition in the Hello World demo data.
Pebble Path
Pebble Path produces 1 × Pebble Path. Required inputs: 2 × Pebble.
Pessimist
Pessimist is a personality selection. Its recorded granted trait is Pessimist.
Pessimist
Pessimist is a trait definition in the neutral category.
Pit Fighter
Pit Fighter is a trait definition in the neutral category. Recorded skill modifiers: Melee flat 2.
Place beacons to explore overgrowth
Place beacons in the overgrowth to mark areas of interest. Your units will investigate beacons autonomously. Click Beacons on the bottom of the screen
Planting a future
Planting a future is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Player Avatar
Player Avatar is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ f
Player Avatar
Player Avatar is a resource in the Hello World demo data.
Police01
Police01 is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.
Police01
Police01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from l
Police01
Police01 is a resource in the Hello World demo data.
Poor Health
Poor Health defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct
Poor Health
Poor Health is a trait definition.
Poor Sanity
Poor Sanity defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstruct
Poor Sanity
Poor Sanity is a trait definition.
Potato
Potato is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Potato
Potato produces 20 × Potato.
Potato Stew
Potato Stew is a resource in the Hello World demo data.
Potato Stew
A stew from potatoes. Not exciting but better than eating them raw.
Power Consumer
This entry is declared by an empty table in the supplied configuration; no properties are recorded.