Player Avatar is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ from live gameplay.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Human
  2. Player unit
  3. Ability aimed shot
  4. Sources & verification

Human

PropertyRecorded value
Unit size (internal code; mapping unconfirmed)0

Player unit

PropertyRecorded value
max action points2

Ability aimed shot

PropertyRecorded value
range8
Min damage override (negative default; not confirmed damage)-1
Max damage override (negative default; not confirmed damage)-1

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/level0
Object
level0:3428
Class
Game.Units.Human
Reader
UnityPy + reconstructed schema
Unity Version
6000.3.5f2
Field-level source references
PropertySource pointerStatus
Unit size (internal code; mapping unconfirmed)$.m_unitSizeverified
max action points$.m_iMaxActionPointsverified
range$.m_iRangeverified
Min damage override (negative default; not confirmed damage)$.m_minDamageOverrideverified
Max damage override (negative default; not confirmed damage)$.m_maxDamageOverrideverified
Download the original record and provenance (JSON) ↓