HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Metal Window
Metal Window produces 1 × Metal Window. Required inputs: 4 × Metal.
Metal Work Bench
Metal Work Bench is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Metal Work Bench
Metal Work Bench is a building definition in the Hello World demo data.
Metal Work Bench
Metal Work Bench produces 1 × Metal Work Bench. Required inputs: 5 × Metal, 2 × Component.
Midlife crisis
Midlife crisis is a ending selection. Its recorded granted trait is Deep thinker.
Military
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Movement — combat settings
Move unit to target tile. Distance determines AP cost.
Movement — movement settings
Movement — movement settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test
Mushroom Skewer
Mushroom Skewer is a resource in the Hello World demo data. Its recorded maximum stack size is 5.
Mushroom Skewer
A questionable recipe from a long forgotten cooking book called: Mushrooms and you. Which one is real?
Mushroom — combat settings
Become one with nature... for a while. After effects may vary.
Mysterious signal
Mysterious signal is a ending selection. Its recorded granted trait is Curious.
Napping
Napping is a colony job. Completion requirements and effects below come from the job definition.
Nature Wizard
Nature Wizard is a trait definition.
Nauseous
Nauseous is a trait definition.
Needs Electricity
Needs Electricity is a trait definition.
Needs Fuse
Needs Fuse is a trait definition.
Needs Nutrition
Needs Nutrition is a trait definition.
Needs Sleep
Needs Sleep is a trait definition.
Networked
Networked is a trait definition in the neutral category. Recorded skill modifiers: Research flat 6.
Nightmare
Nightmare is a trait definition.
No Charging
No Charging records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
No Food
No Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Not Broken
Not Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe
Not Enough Beds
Not Enough Beds records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Not Limp Mode
Not Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru
Not Low Power
Not Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru
Not the sharpest tool
Not the sharpest tool is a personality selection. Its recorded granted trait is Not the sharpest tool.
Not the sharpest tool
Not the sharpest tool is a trait definition in the negative category.
Oblivious
Oblivious is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 3, Farming flat 3, Overgrowth flat 2.
On Expedition
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
On Fire
On Fire is a trait definition.
On the run
On the run is a ending selection. Its recorded granted trait is Fugitive.
Onion
Onion is a resource in the Hello World demo data. Its recorded maximum stack size is 10.
Onion
Onion produces 25 × Onion.
Optimist
Optimist is a personality selection. Its recorded granted trait is Optimist.