Hello World Wiki›All articles

HELLO WORLD / ARTICLE DIRECTORY

All articles

605 articles

Production recipes

Metal Window

Metal Window produces 1 × Metal Window. Required inputs: 4 × Metal.

5 properties →
Scene objects

Metal Work Bench

Metal Work Bench is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Buildings

Metal Work Bench

Metal Work Bench is a building definition in the Hello World demo data.

4 properties →
Production recipes

Metal Work Bench

Metal Work Bench produces 1 × Metal Work Bench. Required inputs: 5 × Metal, 2 × Component.

4 properties →
Backstories

Midlife crisis

Midlife crisis is a ending selection. Its recorded granted trait is Deep thinker.

3 properties →
Traits

Military

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Game systems & settings

Movement — combat settings

Move unit to target tile. Distance determines AP cost.

0 properties →
Game systems & settings

Movement — movement settings

Movement — movement settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

4 properties →
Resources & items

Mushroom Skewer

Mushroom Skewer is a resource in the Hello World demo data. Its recorded maximum stack size is 5.

4 properties →
Production recipes

Mushroom Skewer

A questionable recipe from a long forgotten cooking book called: Mushrooms and you. Which one is real?

6 properties →
Game systems & settings

Mushroom — combat settings

Become one with nature... for a while. After effects may vary.

0 properties →
Backstories

Mysterious signal

Mysterious signal is a ending selection. Its recorded granted trait is Curious.

3 properties →
Colony jobs

Napping

Napping is a colony job. Completion requirements and effects below come from the job definition.

9 properties →
Traits

Nature Wizard

Nature Wizard is a trait definition.

3 properties →
Traits

Nauseous

Nauseous is a trait definition.

8 properties →
Traits

Needs Electricity

Needs Electricity is a trait definition.

5 properties →
Traits

Needs Fuse

Needs Fuse is a trait definition.

2 properties →
Traits

Needs Nutrition

Needs Nutrition is a trait definition.

4 properties →
Traits

Needs Sleep

Needs Sleep is a trait definition.

2 properties →
Traits

Networked

Networked is a trait definition in the neutral category. Recorded skill modifiers: Research flat 6.

4 properties →
Traits

Nightmare

Nightmare is a trait definition.

4 properties →
Game systems & settings

No Charging

No Charging records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Game systems & settings

No Food

No Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Conditions

Not Broken

Not Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructe

3 properties →
Game systems & settings

Not Enough Beds

Not Enough Beds records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Conditions

Not Limp Mode

Not Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru

4 properties →
Conditions

Not Low Power

Not Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstru

3 properties →
Backstories

Not the sharpest tool

Not the sharpest tool is a personality selection. Its recorded granted trait is Not the sharpest tool.

3 properties →
Traits

Not the sharpest tool

Not the sharpest tool is a trait definition in the negative category.

4 properties →
Traits

Oblivious

Oblivious is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 3, Farming flat 3, Overgrowth flat 2.

6 properties →
Traits

On Expedition

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

On Fire

On Fire is a trait definition.

11 properties →
Backstories

On the run

On the run is a ending selection. Its recorded granted trait is Fugitive.

3 properties →
Resources & items

Onion

Onion is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Onion

Onion produces 25 × Onion.

6 properties →
Backstories

Optimist

Optimist is a personality selection. Its recorded granted trait is Optimist.

3 properties →