On Fire is a trait definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Allowed only jobs
  3. Removes
  4. Sources & verification

Quick facts

PropertyRecorded value
Every0.05
health (flat modifier)-1
Iconlocal_fire_department
Rethinkall
Inherit on wreckYes
Think while disabledYes

Allowed only jobs

PropertyRecorded value
allowed only jobs 1Stop Drop Roll

Removes

PropertyRecorded value
removes 1Asleep
removes 2Being_Treated
removes 3In_Therapy
removes 4Resting

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/On_Fire
Reader
TOML
Field-level source references
PropertySource pointerStatus
Every/On_Fire/everyverified
health (flat modifier)/On_Fire/health_flatverified
Icon/On_Fire/iconverified
allowed only jobs 1/On_Fire/allowed_only_jobs/0verified
removes 1/On_Fire/removes/0verified
removes 2/On_Fire/removes/1verified
removes 3/On_Fire/removes/2verified
removes 4/On_Fire/removes/3verified
Rethink/On_Fire/rethinkverified
Inherit on wreck/On_Fire/inherit_on_wreckverified
Think while disabled/On_Fire/think_while_disabledverified
Download the original record and provenance (JSON) ↓