Napping is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Worker required traits
  3. Sources & verification

Quick facts

PropertyRecorded value
Display formatNapping in {target}
HandlerNap
Targetany
ActionSleep
Is idleYes
Idle activityNap
Max game hours2
AnimationSleep

Worker required traits

PropertyRecorded value
worker required traits 1Needs_Sleep

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Nap
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Nap/display_formatverified
Handler/Nap/handlerverified
Target/Nap/targetverified
Action/Nap/actionverified
Is idle/Nap/is_idleverified
Idle activity/Nap/idle_activityverified
worker required traits 1/Nap/worker_required_traits/0verified
Max game hours/Nap/max_game_hoursverified
Animation/Nap/animationverified
Download the original record and provenance (JSON) ↓