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Backstories

Left for dead

Left for dead is a ending selection. Its recorded granted trait is Distrustful.

3 properties →
Game systems & settings

Legs Biped — terrain settings

Legs Biped — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes

3 properties →
Game systems & settings

Legs Spider — terrain settings

Legs Spider — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay te

3 properties →
Buildings

Light Cable

Light Cable is a building definition in the Hello World demo data.

3 properties →
Production recipes

Light Cable

Light Cable produces 1 × Light Cable. Required inputs: 1 × Wire.

4 properties →
Traits

Lighthouse Keeper

Lighthouse Keeper is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 2, Social flat -3, Electronics flat 3.

6 properties →
Conditions

Limp Mode

Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Traits

Limp Mode

Limp Mode is a trait definition.

19 properties →
Traits

Loader

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Unit types

Loader Bot

Loader Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

10 properties →
Unit configurations

Loader Bot01

Loader Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fr

3 properties →
Resources & items

Loader Bot01

Loader Bot01 is a resource in the Hello World demo data.

5 properties →
Game systems & settings

Loader Platform — terrain settings

Loader Platform — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamepla

3 properties →
Backstories

Long walk

Long walk is a ending selection. Its recorded granted trait is Calm.

3 properties →
Backstories

Looking for love

Looking for love is a ending selection. Its recorded granted trait is Hopeful.

3 properties →
Backstories

Lost their purpose

Lost their purpose is a ending selection. Its recorded granted trait is Aimless.

4 properties →
Game systems & settings

Low Food

Low Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Conditions

Low Power

Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed

3 properties →
Traits

Low Power

Low Power is a trait definition.

5 properties →
Tools & equipment

Machete

Heavy blade for cutting through root-level overgrowth

4 properties →
Production recipes

Machete

Machete produces 1 × Machete. Required inputs: 1 × Wood, 1 × Scrap Metal.

3 properties →
Quests

Make a potato stew

Make a potato stew is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

3 properties →
Traits

Mechanical

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

Medical

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Resources & items

Medium Fuse

Medium Fuse is a resource in the Hello World demo data. Its recorded maximum stack size is 3.

4 properties →
Resources & items

Medkit

Medical supplies for treating injuries

0 properties →
Backstories

Mental break

Mental break is a ending selection. Its recorded granted trait is Anxious.

3 properties →
Resources & items

Metal

Metal is a resource in the Hello World demo data. Its recorded maximum stack size is 3.

4 properties →
Production recipes

Metal

Flat-ish metal plates that will mostly hold up. Probably. It's made from scraps after all

4 properties →
Buildings

Metal Door

Metal Door is a building definition in the Hello World demo data.

4 properties →
Production recipes

Metal Door

Metal Door produces 1 × Metal Door. Required inputs: 1 × Metal.

4 properties →
Buildings

Metal Roof

Metal Roof is a building definition in the Hello World demo data.

4 properties →
Production recipes

Metal Roof

Metal Roof produces 1 × Metal Roof. Required inputs: 4 × Metal.

4 properties →
Buildings

Metal Wall

Metal Wall is a building definition in the Hello World demo data.

4 properties →
Production recipes

Metal Wall

Metal Wall produces 1 × Metal Wall. Required inputs: 1 × Metal.

4 properties →
Buildings

Metal Window

Metal Window is a building definition in the Hello World demo data.

4 properties →