HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Left for dead
Left for dead is a ending selection. Its recorded granted trait is Distrustful.
Legs Biped — terrain settings
Legs Biped — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay tes
Legs Spider — terrain settings
Legs Spider — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay te
Light Cable
Light Cable is a building definition in the Hello World demo data.
Light Cable
Light Cable produces 1 × Light Cable. Required inputs: 1 × Wire.
Lighthouse Keeper
Lighthouse Keeper is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 2, Social flat -3, Electronics flat 3.
Limp Mode
Limp Mode defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed
Limp Mode
Limp Mode is a trait definition.
Loader
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Loader Bot
Loader Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.
Loader Bot01
Loader Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fr
Loader Bot01
Loader Bot01 is a resource in the Hello World demo data.
Loader Platform — terrain settings
Loader Platform — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gamepla
Long walk
Long walk is a ending selection. Its recorded granted trait is Calm.
Looking for love
Looking for love is a ending selection. Its recorded granted trait is Hopeful.
Lost their purpose
Lost their purpose is a ending selection. Its recorded granted trait is Aimless.
Low Food
Low Food records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Low Power
Low Power defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed
Low Power
Low Power is a trait definition.
Machete
Heavy blade for cutting through root-level overgrowth
Machete
Machete produces 1 × Machete. Required inputs: 1 × Wood, 1 × Scrap Metal.
Make a potato stew
Make a potato stew is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Mechanical
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Medical
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Medium Fuse
Medium Fuse is a resource in the Hello World demo data. Its recorded maximum stack size is 3.
Medkit
Medical supplies for treating injuries
Mental break
Mental break is a ending selection. Its recorded granted trait is Anxious.
Metal
Metal is a resource in the Hello World demo data. Its recorded maximum stack size is 3.
Metal
Flat-ish metal plates that will mostly hold up. Probably. It's made from scraps after all
Metal Door
Metal Door is a building definition in the Hello World demo data.
Metal Door
Metal Door produces 1 × Metal Door. Required inputs: 1 × Metal.
Metal Roof
Metal Roof is a building definition in the Hello World demo data.
Metal Roof
Metal Roof produces 1 × Metal Roof. Required inputs: 4 × Metal.
Metal Wall
Metal Wall is a building definition in the Hello World demo data.
Metal Wall
Metal Wall produces 1 × Metal Wall. Required inputs: 1 × Metal.
Metal Window
Metal Window is a building definition in the Hello World demo data.