Limp Mode is a trait definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Allowed only jobs
  3. Excludes
  4. Suppressed by
  5. Sources & verification

Quick facts

PropertyRecorded value
agi (flat modifier)-5
Color#ff6b35
energy (flat modifier)-1
Every2.4
Iconbattery_android_frame_alert
int (flat modifier)-5
luk (flat modifier)-5
per (flat modifier)-5
Rethinkself
str (flat modifier)-5
wil (flat modifier)-5

Allowed only jobs

PropertyRecorded value
allowed only jobs 1Stop Drop Roll
allowed only jobs 2Charge
allowed only jobs 3Firefighting
allowed only jobs 4Clear
allowed only jobs 5Wander

Excludes

PropertyRecorded value
excludes 1Low_Power

Suppressed by

PropertyRecorded value
suppressed by 1Charging
suppressed by 2On_Fire

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/Limp_Mode
Reader
TOML
Field-level source references
PropertySource pointerStatus
agi (flat modifier)/Limp_Mode/agi_flatverified
allowed only jobs 1/Limp_Mode/allowed_only_jobs/0verified
allowed only jobs 2/Limp_Mode/allowed_only_jobs/1verified
allowed only jobs 3/Limp_Mode/allowed_only_jobs/2verified
allowed only jobs 4/Limp_Mode/allowed_only_jobs/3verified
allowed only jobs 5/Limp_Mode/allowed_only_jobs/4verified
Color/Limp_Mode/colorverified
energy (flat modifier)/Limp_Mode/energy_flatverified
Every/Limp_Mode/everyverified
excludes 1/Limp_Mode/excludes/0verified
Icon/Limp_Mode/iconverified
int (flat modifier)/Limp_Mode/int_flatverified
luk (flat modifier)/Limp_Mode/luk_flatverified
per (flat modifier)/Limp_Mode/per_flatverified
Rethink/Limp_Mode/rethinkverified
str (flat modifier)/Limp_Mode/str_flatverified
suppressed by 1/Limp_Mode/suppressed_by/0verified
suppressed by 2/Limp_Mode/suppressed_by/1verified
wil (flat modifier)/Limp_Mode/wil_flatverified
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