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HELLO WORLD / ARTICLE DIRECTORY

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605 articles

Game systems & settings

Facing Starvation

Facing Starvation records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Backstories

Factory prototype

Factory prototype is a origin selection. Its recorded granted trait is Prototype.

4 properties →
Resources & items

Fancy Canned Dog Food

Fancy Canned Dog Food is a resource in the Hello World demo data.

3 properties →
Production recipes

Fancy Canned Dog Food

A FEAST! It's still dog food. But potatoes do make many things betterr.

6 properties →
Buildings

Farm Plot

Farm Plot is a building definition in the Hello World demo data.

4 properties →
Scene objects

Farm Plot

Farm Plot is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Production recipes

Farm Plot

Farm Plot produces 1 × Farm Plot.

4 properties →
Scene objects

Farm Plot (1)

Farm Plot (1) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (10)

Farm Plot (10) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (11)

Farm Plot (11) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (2)

Farm Plot (2) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (3)

Farm Plot (3) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (4)

Farm Plot (4) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (5)

Farm Plot (5) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (6)

Farm Plot (6) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (7)

Farm Plot (7) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (8)

Farm Plot (8) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Scene objects

Farm Plot (9)

Farm Plot (9) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Traits

Feral

Feral is a trait definition in the neutral category. Recorded skill modifiers: Overgrowth flat 11, Melee flat 3, Social flat -3, Hauling flat 2.

7 properties →
Traits

Fermentable

Fermentable is a trait definition.

1 properties →
Quests

Find electric cable recipe

Find electric cable recipe is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Events

Find Lost Bot

Find Lost Bot is an event configuration in the demo. Recorded conditions, chances and timing appear below.

14 properties →
Game systems & settings

Fire — fire settings

Fire — fire settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

22 properties →
Colony jobs

Firefighting

Firefighting is a colony job. Completion requirements and effects below come from the job definition.

10 properties →
Traits

Flanked

Flanked is a trait definition.

1 properties →
Buildings

Floor Wood

Floor Wood is a building definition in the Hello World demo data.

4 properties →
Production recipes

Floor Wood

Floor Wood produces 1 × Floor Wood. Required inputs: 1 × Wood.

4 properties →
Game systems & settings

Follow — simulation settings

Follow — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test

5 properties →
Backstories

Followed someone

Followed someone is a ending selection. Its recorded granted trait is Sensitive.

3 properties →
Traits

Food Poisoning

Food Poisoning is a trait definition.

9 properties →
Backstories

Forgotten in a warehouse

Forgotten in a warehouse is a origin selection. Its recorded granted trait is Dormant.

4 properties →
Backstories

Found a map

Found a map is a ending selection. Its recorded granted trait is Born lucky.

3 properties →
Backstories

Found in a ditch

Found in a ditch is a origin selection. Its recorded granted trait is Salvaged.

4 properties →
Traits

Fridge

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Unit types

Fridge Bot

Fridge Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

13 properties →
Unit configurations

Fridge Bot01

Fridge Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fr

9 properties →