Firefighting is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Worker forbidden traits
  3. Sources & verification

Quick facts

PropertyRecorded value
Display formatFighting fire at {target}
HandlerFirefighting
Targetany
Base scoreurgent
Max game hours2
AnimationStompOutFire
Requires workYes

Worker forbidden traits

PropertyRecorded value
worker forbidden traits 1On_Fire
worker forbidden traits 2Asleep
worker forbidden traits 3Powered_Down

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Firefighting
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Firefighting/display_formatverified
Handler/Firefighting/handlerverified
Target/Firefighting/targetverified
worker forbidden traits 1/Firefighting/worker_forbidden_traits/0verified
worker forbidden traits 2/Firefighting/worker_forbidden_traits/1verified
worker forbidden traits 3/Firefighting/worker_forbidden_traits/2verified
Base score/Firefighting/base_scoreverified
Max game hours/Firefighting/max_game_hoursverified
Animation/Firefighting/animationverified
Requires work/Firefighting/requires_workverified
Download the original record and provenance (JSON) ↓