Firefighting is a colony job. Completion requirements and effects below come from the job definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Display format | Fighting fire at {target} |
| Handler | Firefighting |
| Target | any |
| Base score | urgent |
| Max game hours | 2 |
| Animation | StompOutFire |
| Requires work | Yes |
Worker forbidden traits
| Property | Recorded value |
|---|---|
| worker forbidden traits 1 | On_Fire |
| worker forbidden traits 2 | Asleep |
| worker forbidden traits 3 | Powered_Down |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Firefighting
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Display format | /Firefighting/display_format | verified |
| Handler | /Firefighting/handler | verified |
| Target | /Firefighting/target | verified |
| worker forbidden traits 1 | /Firefighting/worker_forbidden_traits/0 | verified |
| worker forbidden traits 2 | /Firefighting/worker_forbidden_traits/1 | verified |
| worker forbidden traits 3 | /Firefighting/worker_forbidden_traits/2 | verified |
| Base score | /Firefighting/base_score | verified |
| Max game hours | /Firefighting/max_game_hours | verified |
| Animation | /Firefighting/animation | verified |
| Requires work | /Firefighting/requires_work | verified |