Hello World Wiki›All articles

HELLO WORLD / ARTICLE DIRECTORY

All articles

605 articles

Traits

Defector

Defector is a trait definition in the neutral category. Recorded skill modifiers: Melee flat 4, Overgrowth flat 7.

5 properties →
Traits

Defiant

Defiant is a trait definition in the positive category.

2 properties →
Backstories

Delicate

Delicate is a personality selection. Its recorded granted trait is Delicate.

3 properties →
Traits

Delicate

Delicate is a trait definition in the negative category.

2 properties →
Traits

Delivering

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

Delivery Bot

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Backstories

Didn't know the world ended

Didn't know the world ended is a origin selection. Its recorded granted trait is Oblivious.

4 properties →
Production recipes

Disassemble

Carefully take apart for usable parts

3 properties →
Production recipes

Dismantle

Carefully take apart for usable parts

3 properties →
Traits

Distrustful

Distrustful is a trait definition in the negative category. Recorded skill modifiers: Social flat -2, Overgrowth flat 4.

4 properties →
Traits

Domestic

Domestic is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 7, Crafting flat 3, Social flat 4, Hauling flat 2.

7 properties →
Traits

Dormant

Dormant is a trait definition in the neutral category.

3 properties →
Quests

Draw cable from fusebox to the fusebox

Draw cable from fusebox to the fusebox is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Traits

Drinker

Drinker is a trait definition in the negative category.

2 properties →
Traits

Drunk

Drunk is a trait definition.

9 properties →
Colony jobs

Eating

Eating is a colony job. Completion requirements and effects below come from the job definition.

9 properties →
Buildings

Electric Cable

Electric Cable is a building definition in the Hello World demo data.

3 properties →
Production recipes

Electric Cable

Electric Cable produces 1 × Electric Cable. Required inputs: 1 × Wire.

4 properties →
Traits

Electrical

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

Electronics

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Game systems & settings

EMP — combat settings

Drains energy from all electronic devices (and bots). Will cause all bots (including self) to become stunned for 2 rounds

4 properties →
Game systems & settings

Enemies Nearby

Enemies Nearby records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Traits

Energy Boost

Energy Boost is a trait definition.

3 properties →
Scene objects

Energy Pole

Energy Pole is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Buildings

Energy Pole

Energy Pole is a building definition in the Hello World demo data.

4 properties →
Production recipes

Energy Pole

Energy Pole produces 1 × Energy Pole. Required inputs: 1 × Wood.

4 properties →
Scene objects

Energy Pole A

Energy Pole A is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Scene objects

Energy Pole B

Energy Pole B is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Scene objects

Energy Pole C

Energy Pole C is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Scene objects

Energy Pole D

Energy Pole D is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

1 properties →
Game systems & settings

Energy — energy settings

Energy — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

2 properties →
Backstories

Escaped the swarm

Escaped the swarm is a origin selection. Its recorded granted trait is Defector.

4 properties →
Game systems & settings

Execution — simulation settings

Execution — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay t

2 properties →
Traits

Exhausted

Exhausted is a trait definition.

4 properties →
Quests

Explore the shack

Explore the shack is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Guides & tutorials

Explore the world

They don't make, well, anything anymore. Expeditions are where you find the good stuff - rare parts, salvage, new bots, answers. Be careful out there.

0 properties →