HELLO WORLD / ARTICLE DIRECTORY
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605 articles
Defector
Defector is a trait definition in the neutral category. Recorded skill modifiers: Melee flat 4, Overgrowth flat 7.
Defiant
Defiant is a trait definition in the positive category.
Delicate
Delicate is a personality selection. Its recorded granted trait is Delicate.
Delicate
Delicate is a trait definition in the negative category.
Delivering
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Delivery Bot
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Didn't know the world ended
Didn't know the world ended is a origin selection. Its recorded granted trait is Oblivious.
Disassemble
Carefully take apart for usable parts
Dismantle
Carefully take apart for usable parts
Distrustful
Distrustful is a trait definition in the negative category. Recorded skill modifiers: Social flat -2, Overgrowth flat 4.
Domestic
Domestic is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 7, Crafting flat 3, Social flat 4, Hauling flat 2.
Dormant
Dormant is a trait definition in the neutral category.
Draw cable from fusebox to the fusebox
Draw cable from fusebox to the fusebox is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Drinker
Drinker is a trait definition in the negative category.
Drunk
Drunk is a trait definition.
Eating
Eating is a colony job. Completion requirements and effects below come from the job definition.
Electric Cable
Electric Cable is a building definition in the Hello World demo data.
Electric Cable
Electric Cable produces 1 × Electric Cable. Required inputs: 1 × Wire.
Electrical
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
Electronics
This entry is declared by an empty table in the supplied configuration; no properties are recorded.
EMP — combat settings
Drains energy from all electronic devices (and bots). Will cause all bots (including self) to become stunned for 2 rounds
Enemies Nearby
Enemies Nearby records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Energy Boost
Energy Boost is a trait definition.
Energy Pole
Energy Pole is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Energy Pole
Energy Pole is a building definition in the Hello World demo data.
Energy Pole
Energy Pole produces 1 × Energy Pole. Required inputs: 1 × Wood.
Energy Pole A
Energy Pole A is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Energy Pole B
Energy Pole B is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Energy Pole C
Energy Pole C is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Energy Pole D
Energy Pole D is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.
Energy — energy settings
Energy — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.
Escaped the swarm
Escaped the swarm is a origin selection. Its recorded granted trait is Defector.
Execution — simulation settings
Execution — simulation settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay t
Exhausted
Exhausted is a trait definition.
Explore the shack
Explore the shack is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.
Explore the world
They don't make, well, anything anymore. Expeditions are where you find the good stuff - rare parts, salvage, new bots, answers. Be careful out there.