Eating is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Worker required traits
  3. Complete when
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatEating {target}
HandlerEating
Targetresource
Target has traitConsumable
ActionConsume
AnimationIdle
Overgrowth policyFallback

Worker required traits

PropertyRecorded value
worker required traits 1Needs_Nutrition

Complete when

PropertyRecorded value
Resource consumedYes

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Eat
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Eat/display_formatverified
Handler/Eat/handlerverified
Target/Eat/targetverified
Target has trait/Eat/target_has_traitverified
Action/Eat/actionverified
worker required traits 1/Eat/worker_required_traits/0verified
Resource consumed/Eat/complete_when/resource_consumedverified
Animation/Eat/animationverified
Overgrowth policy/Eat/overgrowth_policyverified
Download the original record and provenance (JSON) ↓