Drunk is a trait definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Job modifiers
  3. Connections & references
  4. Related articles
  5. Sources & verification

Quick facts

PropertyRecorded value
Color#ce993d
Duration1
Energy percent20
Icondrunk
Narration{name} is drunk
sanity (flat modifier)-30
Causality severity12

Job modifiers

PropertyRecorded value
Wandernudge
Eatnudge

Connections & references

Referenced by

RecordRelationshipQuantity / context
AlcoholTraitsConsumed Traits—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
Object
/Drunk
Reader
TOML
Field-level source references
PropertySource pointerStatus
Color/Drunk/colorverified
Duration/Drunk/durationverified
Energy percent/Drunk/energy_percentverified
Icon/Drunk/iconverified
Narration/Drunk/narrationverified
sanity (flat modifier)/Drunk/sanity_flatverified
Causality severity/Drunk/causality_severityverified
Wander/Drunk/job_modifiers/Wanderverified
Eat/Drunk/job_modifiers/Eatverified
Download the original record and provenance (JSON) ↓