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HELLO WORLD / ARTICLE DIRECTORY

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605 articles

Buildings

Still

Still is a building definition in the Hello World demo data.

4 properties →
Scene objects

Still

Still is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

2 properties →
Production recipes

Still

Still produces 1 × Still. Required inputs: 3 × Metal.

5 properties →
Scene objects

Street Lamp

Street Lamp is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

3 properties →
Scene objects

Street Lamp (1)

Street Lamp (1) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

3 properties →
Scene objects

Street Lamp (2)

Street Lamp (2) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

3 properties →
Scene objects

Street Lamp (3)

Street Lamp (3) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

3 properties →
Scene objects

Street Lamp (4)

Street Lamp (4) is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instances.

3 properties →
Backstories

Stubborn

Stubborn is a personality selection. Its recorded granted trait is Stubborn.

3 properties →
Traits

Stubborn

Stubborn is a trait definition in the neutral category.

1 properties →
Game systems & settings

Stun — combat settings

A close range stun bolt that drains energy and stuns target for 2 rounds

2 properties →
Traits

Stunned

Stunned is a trait definition.

1 properties →
Resources & items

Sweet Potato

Sweet Potato is a resource in the Hello World demo data. Its recorded maximum stack size is 10.

5 properties →
Production recipes

Sweet Potato

Sweet Potato produces 21 × Sweet Potato. Required inputs: 1 × Sweet Potato.

6 properties →
Guides & tutorials

Tactical combat

The official description emphasizes squad positioning, cover, and terrain during turn-based encounters. The robot pages contain extracted configuratio

0 properties →
Backstories

Teenage rebellion

Teenage rebellion is a ending selection. Its recorded granted trait is Defiant.

3 properties →
Guides & tutorials

Tell bots to clear the overgrowth

Things like the Charger and Fuse box get Overgrown quickly, preventing them from working. Click Zones on the bottom of the screen, select Clear Vegeta

0 properties →
Resources & items

Temporary cover (internal definition)

TempCover01 is a temporary-cover resource definition in the supplied demo. Availability during normal play is unconfirmed.

4 properties →
Quests

The bare necessities

The bare necessities is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Quests

The basics

The basics is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

1 properties →
Backstories

The Bot of Theseus

The Bot of Theseus is a origin selection. Its recorded granted trait is Bot Of Theseus.

4 properties →
Game systems & settings

Time — time settings

Time — time settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

9 properties →
Resources & items

Tire

Tire is a resource in the Hello World demo data.

2 properties →
Traits

Tired

Tired is a trait definition.

4 properties →
Resources & items

Toolkit

Electronics toolkit for repairing robots

0 properties →
Buildings

Torch

Torch is a building definition in the Hello World demo data.

3 properties →
Backstories

Tough

Tough is a personality selection. Its recorded granted trait is Tough.

3 properties →
Traits

Tough

Tough is a trait definition in the positive category.

2 properties →
Unit types

Track Bot

Track Bot is a unit-type definition with recorded attributes, skills and starting traits. The tables below describe the supplied demo build.

8 properties →
Traits

Track Bot

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Unit configurations

Track Bot01

Track Bot01 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fro

5 properties →
Resources & items

Track Bot01

Track Bot01 is a resource in the Hello World demo data.

5 properties →
Unit configurations

Track Bot02

Track Bot02 is a serialized unit configuration from the demo. It records component defaults and abilities; its internal name and values may differ fro

2 properties →
Resources & items

Track Bot02

Track Bot02 is a resource in the Hello World demo data.

5 properties →
Game systems & settings

Tracks — terrain settings

Tracks — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Backstories

Trade gone wrong

Trade gone wrong is a ending selection. Its recorded granted trait is Hustler.

3 properties →