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Backstories

A long bender

A long bender is a ending selection. Its recorded granted trait is Drinker.

3 properties →
Backstories

ADHD

ADHD is a personality selection. Its recorded granted trait is ADHD.

3 properties →
Traits

ADHD

ADHD is a trait definition in the neutral category.

2 properties →
Quests

Adjust play speed

Adjust play speed is a quest entry. Its recorded start, completion and parent-quest references are listed below when present.

2 properties →
Traits

Afraid Of Fire

Afraid Of Fire is a trait definition.

3 properties →
Game systems & settings

Aimed Shot — combat settings

Shoots an aimed shot at a single target. Requires line of sight to the target.

5 properties →
Traits

Aimless

Aimless is a trait definition in the negative category.

2 properties →
Resources & items

Alcohol

Alcohol is a resource in the Hello World demo data. Its recorded maximum stack size is 5.

5 properties →
Production recipes

Alcohol

Alcohol produces 1 × Alcohol. Required inputs: 3 × Potato.

5 properties →
Traits

Alcohol

Alcohol is a trait definition.

1 properties →
Buildings

Alcohol Power Generator

Alcohol Power Generator is a building definition in the Hello World demo data.

5 properties →
Scene objects

Alcohol Power Generator

Alcohol Power Generator is a scene or prefab configuration from the demo. Its values describe this recorded object and can vary between scene instance

2 properties →
Production recipes

Alcohol Power Generator

Alcohol Power Generator produces 1 × Alcohol Power Generator. Required inputs: 5 × Metal, 1 × Component.

5 properties →
Traits

Animal

Animal is a trait definition.

3 properties →
Game systems & settings

Animation Locomotion — terrain settings

Animation Locomotion — terrain settings records game-system configuration for the supplied demo. These values are settings, not measurements from a ga

3 properties →
Backstories

Anxious

Anxious is a personality selection. Its recorded granted trait is Anxious.

3 properties →
Traits

Anxious

Anxious is a trait definition in the negative category.

2 properties →
Traits

Asleep

Asleep is a trait definition.

5 properties →
Traits

Attuned

Attuned is a trait definition in the positive category. Recorded skill modifiers: Farming flat 5.

3 properties →
Guides & tutorials

Batteries charge strandd bots

Bots that run out of power outside the reach of a charger stop working. You need to produce or buy batteries to re-power them. Your units will charge

0 properties →
Resources & items

Battery

Battery is a resource in the Hello World demo data. Its recorded maximum stack size is 2.

4 properties →
Production recipes

Battery

Don't lick it.

2 properties →
Game systems & settings

Battery — energy settings

Battery — energy settings records game-system configuration for the supplied demo. These values are settings, not measurements from a gameplay test.

3 properties →
Buildings

Bed

Bed is a building definition in the Hello World demo data.

5 properties →
Production recipes

Bed

Bed produces 1 × Bed. Required inputs: 1 × Wood.

4 properties →
Traits

Being Repaired

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Traits

Being Treated

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Backstories

Blood boy

Blood boy is a origin selection. Its recorded granted trait is Blood Boy.

4 properties →
Traits

Blood Boy

Blood Boy is a trait definition in the neutral category. Recorded skill modifiers: Cooking flat 6, Medicine flat 4, Social flat 2.

6 properties →
Traits

Bonded

Bonded is a trait definition in the neutral category. Recorded skill modifiers: Social flat 7.

4 properties →
Backstories

Born lucky

Born lucky is a personality selection. Its recorded granted trait is Born lucky.

3 properties →
Traits

Born lucky

Born lucky is a trait definition in the positive category.

3 properties →
Traits

Boss

This entry is declared by an empty table in the supplied configuration; no properties are recorded.

0 properties →
Events

Bot Join

Bot Join is an event configuration in the demo. Recorded conditions, chances and timing appear below.

12 properties →
Traits

Bot Of Theseus

Bot Of Theseus is a trait definition in the neutral category. Recorded skill modifiers: Crafting flat 1, Electronics flat 1.

5 properties →
Conditions

Broken

Broken defines condition checks and recorded trait changes. Thresholds and flags are shown as stored; their runtime evaluation is not reconstructed he

3 properties →