Spoiling is a trait definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Every | 24 |
| health (flat modifier) | -1 |
| Icon | spoiling |
Connections & references
Referenced by
| Record | Relationship | Quantity / context |
|---|---|---|
| GingerResources & items | Traits | — |
| OnionResources & items | Traits | — |
| PotatoResources & items | Traits | — |
| Special MushroomResources & items | Traits | — |
| Sweet PotatoResources & items | Traits | — |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/traits.toml
- Object
- /Spoiling
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Every | /Spoiling/every | verified |
| health (flat modifier) | /Spoiling/health_flat | verified |
| Icon | /Spoiling/icon | verified |