Socializing is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Target forbidden traits
  3. Complete when
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatSocializing with {target}
HandlerSocialize
Targetunit
Max target distance30
ActionFollow
Is idleYes
Idle activitySocialize
AnimationTalk

Target forbidden traits

PropertyRecorded value
target forbidden traits 1Asleep
target forbidden traits 2Powered_Down

Complete when

PropertyRecorded value
Action completeYes

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Socialize
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Socialize/display_formatverified
Handler/Socialize/handlerverified
Target/Socialize/targetverified
target forbidden traits 1/Socialize/target_forbidden_traits/0verified
target forbidden traits 2/Socialize/target_forbidden_traits/1verified
Max target distance/Socialize/max_target_distanceverified
Action/Socialize/actionverified
Is idle/Socialize/is_idleverified
Idle activity/Socialize/idle_activityverified
Action complete/Socialize/complete_when/action_completeverified
Animation/Socialize/animationverified
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