Socializing is a colony job. Completion requirements and effects below come from the job definition.
Contents
- Quick facts
- Target forbidden traits
- Complete when
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Display format | Socializing with {target} |
|---|
| Handler | Socialize |
|---|
| Target | unit |
|---|
| Max target distance | 30 |
|---|
| Action | Follow |
|---|
| Is idle | Yes |
|---|
| Idle activity | Socialize |
|---|
| Animation | Talk |
|---|
Target forbidden traits
| Property | Recorded value |
|---|
| target forbidden traits 1 | Asleep |
|---|
| target forbidden traits 2 | Powered_Down |
|---|
Complete when
| Property | Recorded value |
|---|
| Action complete | Yes |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Socialize
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Display format | /Socialize/display_format | verified |
|---|
| Handler | /Socialize/handler | verified |
|---|
| Target | /Socialize/target | verified |
|---|
| target forbidden traits 1 | /Socialize/target_forbidden_traits/0 | verified |
|---|
| target forbidden traits 2 | /Socialize/target_forbidden_traits/1 | verified |
|---|
| Max target distance | /Socialize/max_target_distance | verified |
|---|
| Action | /Socialize/action | verified |
|---|
| Is idle | /Socialize/is_idle | verified |
|---|
| Idle activity | /Socialize/idle_activity | verified |
|---|
| Action complete | /Socialize/complete_when/action_complete | verified |
|---|
| Animation | /Socialize/animation | verified |
|---|
Download the original record and provenance (JSON) ↓