Snacking is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Target forbidden traits
  3. Worker required traits
  4. Worker forbidden traits
  5. Complete when
  6. Sources & verification

Quick facts

PropertyRecorded value
Display formatSnacking
HandlerSnack
Targetresource
Target has traitConsumable
ActionConsume
Is idleYes
Idle activitySnack
AnimationIdle

Target forbidden traits

PropertyRecorded value
target forbidden traits 1Gross
target forbidden traits 2Rotten

Worker required traits

PropertyRecorded value
worker required traits 1Needs_Nutrition

Worker forbidden traits

PropertyRecorded value
worker forbidden traits 1Satiated
worker forbidden traits 2Overate

Complete when

PropertyRecorded value
Resource consumedYes

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Snack
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Snack/display_formatverified
Handler/Snack/handlerverified
Target/Snack/targetverified
Target has trait/Snack/target_has_traitverified
target forbidden traits 1/Snack/target_forbidden_traits/0verified
target forbidden traits 2/Snack/target_forbidden_traits/1verified
Action/Snack/actionverified
Is idle/Snack/is_idleverified
Idle activity/Snack/idle_activityverified
worker required traits 1/Snack/worker_required_traits/0verified
worker forbidden traits 1/Snack/worker_forbidden_traits/0verified
worker forbidden traits 2/Snack/worker_forbidden_traits/1verified
Resource consumed/Snack/complete_when/resource_consumedverified
Animation/Snack/animationverified
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