Sleeping is a colony job. Completion requirements and effects below come from the job definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Display format | Sleeping in {target} |
| Handler | Sleep |
| Target | any |
| Action | Sleep |
| Max game hours | 12 |
| Animation | Sleep |
| Overgrowth policy | Fallback |
Worker required traits
| Property | Recorded value |
|---|---|
| worker required traits 1 | Needs_Sleep |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Sleep
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Display format | /Sleep/display_format | verified |
| Handler | /Sleep/handler | verified |
| Target | /Sleep/target | verified |
| Action | /Sleep/action | verified |
| worker required traits 1 | /Sleep/worker_required_traits/0 | verified |
| Max game hours | /Sleep/max_game_hours | verified |
| Animation | /Sleep/animation | verified |
| Overgrowth policy | /Sleep/overgrowth_policy | verified |